Products Support > GSX Support FSX/P3D
No logo/no airline/no operator in GSX Level 2
dlh716:
Hi there,
I bought GSX and GSX Level 2 on Prepar3D v5.1 but when I am parked somewhere, once in two at an airport (I am talking about big airports such as Paris CDG) I can't choose which operator I want; normally in Paris, I could select between Air France and AƩroport de Paris: but most of the time I can't do this selection.
Also, I never have any logo or airline on the GSX vehicles... whether on catering vehicles, containers, pushbacks, luggage loading vehicles, fuel trucks, stairs...
Actually, I think that I don't have these files inside my GSX.
Look what I have inside C:\Program Files (x86)\Addon Manager\Simobjects\Misc : https://postimg.cc/xcnwSNGK
I don't have FSDT_Baggage_Loader, FSDT_Catering, FSDT_FuelTruck, FSDT_Pushback, FSDT_Staircase, or anything else like this.
All my vehicles are blank, regardless of the airport :
https://postimg.cc/gXXb79Wr
https://postimg.cc/VJfQ808x
https://postimg.cc/9DFSS3PV
When I go inside the options of GSX to edit one particular gate position, it shows me the list of all the operators but nothing append in the sim, always white and blank: https://postimg.cc/gLpdLMCJ
I tried to create my custom operator always in the window of GSX to edit one particular gate position but when I a picture of a logo and I select the color, I can choose it in the list, the color is set, but always no logo on the vehicles...
https://postimg.cc/gXVbpVxP
https://postimg.cc/23YVZTFh
Do you have any ideas where this might come from?
Thanks in advance for your help,
Yann
Captain Kevin:
Render to texture is not currently functional in P3D V5, which is why you don't have any logos on the vehicles or the jetways.
dlh716:
--- Quote from: Captain Kevin on December 23, 2020, 04:05:08 am ---Render to texture is not currently functional in P3D V5, which is why you don't have any logos on the vehicles or the jetways.
--- End quote ---
Thanks for your answer!
Okay, will it be fixed in a future update?
Captain Kevin:
Pretty sure they're going to fix it, but there's no ETA for it. The issue is P3D V4 uses DX11 whereas P3D V5 uses DX12, and DX12 doesn't appear to be the most stable.
dlh716:
--- Quote from: Captain Kevin on December 24, 2020, 01:16:31 am ---Pretty sure they're going to fix it, but there's no ETA for it. The issue is P3D V4 uses DX11 whereas P3D V5 uses DX12, and DX12 doesn't appear to be the most stable.
--- End quote ---
Roger, thanks!
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