Products Support > GSX Support FSX/P3D
AI not connecting to jetways in P3Dv5 only
abueren:
Ok , I must say your answer is not satisfactory, because it doesn't help me at all. First you say, you're familiar with addon injecting traffic and then you tell me, the "other tool" does it wrong or something? I would like to repeat again - with SODE jetways it will work, just not with your adapted SODE-mechanism.
So what would you suggest, how can I get help with this if not from FDST?
Maybe there is anybody else here reading this who use VOXATC? Please reply.
DLH7LA:
--- Quote from: abueren on December 24, 2020, 04:33:46 pm ---So what would you suggest, how can I get help with this if not from FDST?
--- End quote ---
Just dont expect any further support, the sale has been made and the easy reproducable error is not reproducable for the staff :)
http://www.fsdreamteam.com/forum/index.php/topic,24086.msg160114.html#msg160114
virtuali:
--- Quote from: DLH7LA on December 27, 2020, 02:22:01 am ---Just dont expect any further support, the sale has been made and the easy reproducable error is not reproducable for the staff
--- End quote ---
It would have been best if you abstained for this nonsensical comment. We spend quite of bit of time trying to reproduce problems, which is why we ALWAYS reply ( exactly as listed in the thread you linked ) with screenshots showing it's TRUE we cannot replicate it.
With AI, it's just NOT POSSIBLE to test each and every combination of products out there, which especially for AI products, come in very mixed up models made by many different authors following many different standards.
The sure thing is:
- GSX jetways works perfectly fine using default AI traffic, clearly proving GSX supports the standard way of making traffic ( traffic.bgl )
- GSX jetways works perfectly fine using UT Live, clearly proving GSX ALSO supports the non-standard way of making traffic using Simconnect traffic injection.
That's the two ways to create AI traffic, and they are both fully supported.
DLH7LA:
--- Quote from: virtuali on December 27, 2020, 10:18:51 am ---It would have been best if you abstained for this nonsensical comment. We spend quite of bit of time trying to reproduce problems, which is why we ALWAYS reply ( exactly as listed in the thread you linked ) with screenshots showing it's TRUE we cannot replicate it.
--- End quote ---
And yet there are already two AI products (and just a wild guess, several more where users just dont care enough to complain here) that are not working with GSX AI detection, eventhough SODE works perfectly.
I would not mind (much) if you just stated that its not working (at the moment) but you try to find a solution. But you dont and just say that its
--- Quote ---fully supported.
--- End quote ---
virtuali:
--- Quote from: DLH7LA on December 27, 2020, 12:23:05 pm ---And yet there are already two AI products (and just a wild guess, several more where users just dont care enough to complain here) that are not working with GSX AI detection, even though SODE works perfectly.
--- End quote ---
First, it's just wrong to guess there might be "other" AI products without any evidence. From what has been reported here, first it was said they don't with Traffic Global, they only if VoxATC is creating them with AI injection.
It has been already confirmed several times it surely works fully with default AI traffic and AI injection with UT Live.
--- Quote --- I would not mind (much) if you just stated that its not working (at the moment) but you try to find a solution. But you dont and just say that its
"fully supported
--- End quote ---
I cannot say "it's not working", because it surely does with two of the most common ways to create AI traffic, which use the two known method to create it, either the standard traffic.bgl method or the AI injection.
If there are some other tools that GSX doesn't work with, it must be something strange or unusual about them. About AI injection, there's nothing specific about how GSX works with UT Live.
GSX doesn't know or care it's UT Live creating AI, it SIMPLY respond to standard Simconnect events which are automatically sent by the simulator itself when a new AI is created or destroyed and, when this happens, it TELLS SODE and SODE will animate the jetway on its own.
So, the only possible explanation I have for AI created with AI injection not working with ONE tool ( VoxATC ), but working with another one ( UT Live ) can only be related in the non-working tool doing things differently, perhaps creating AI with a different frequency or density, which might cause a lack of communication between the sim and GSX, so GSX doesn't know the AI is created.
There have been so many documented cases of add-ons not being able to communicate with the sim because of other add-on spamming the sim with too many requests in a short time, resulting in them being dropped, and this is entirely random, you don't get to know who's getting all notifications and who's not so, fact SODE works with that same tool doesn't tell anything, and it might be entirely different depending which other add-ons are installed, since the one causing too much traffic doesn't necessarily have to be the one related to AI. Sometimes, a weather engine can slow down updates for everybody else but, again, the effect of missing notifications is not the same on all add-ons, depending what they do, some might just result in a delayed process, another might skip animations.
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