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Need help - GSX stops regenerating airport cache at 27%

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virtuali:
Try this:

- when the sim is not running, remove this folder:

%PROGRAMDATA%\Virtuali

- REINSTALL GSX.

This is required, because it will set the correct file permissions for that folder.

dobee51:
Ok, I think I found the problem. I removed a scenery for KLGB and another for Catalina Island, and I was able to get the cache to regenerate all the way to 100%. The biggest problem I had in dealing with this issue was I didn't understand what exactly was being cached. I thought that the current scenery was being cached to reduce the load on the computer, but apparently it's scenery not needed that is getting stored. Does that sound right? Anyway, thanks for your help.

I hadn't used GSX for a long time when this all began, and my original intent for reinstalling GSX was to use it with Orbx TrueEarth Oregon scenery and Flight Beam Portland KPDX. It is my understanding that this scenery supports SODE functionality and specifically SODE and/or GSX jetways. I found the SODE directory and I see that ORBX scenery uses the SODE SimObjects for jetways, but KPDX has entries for jetways, windsocks, runway lights and even a hangar door. I know how the door works, but unsure why SODE is needed for runway lights and windsocks.

I saw somewhere that AI aircraft can be controlled. Can I set up my AI aircraft to load passengers and cargo? Can GSX do that, or do I use the SODE interface? As a little project I would like to configure the A2A B-17 to load cargo/bombs and crew or avatars. A2A has said they will release a version of the aircraft for p3d very soon. Would that be possible?

virtuali:

--- Quote from: dobee51 on July 08, 2020, 06:29:13 pm ---I removed a scenery for KLGB and another for Catalina Island, and I was able to get the cache to regenerate all the way to 100%.
--- End quote ---

This means one of the files in either of these sceneries must have gone corrupted.



--- Quote ---The biggest problem I had in dealing with this issue was I didn't understand what exactly was being cached. I thought that the current scenery was being cached to reduce the load on the computer, but apparently it's scenery not needed that is getting stored. Does that sound right?
--- End quote ---

GSX doesn't store something that is not needed. The cache contains an index of all the .BGL files that contains airports, associating their ICAO code with the name of their AFCAD, so GSX won't have to go through ALL your files EACH time you go on an airport, that's why there's a cache. It will go through that process only if you add or remove a scenery.

dobee51:

--- Quote from: virtuali on July 08, 2020, 07:00:28 pm ---
This means one of the files in either of these sceneries must have gone corrupted.

--- End quote ---

I won't risk putting them back to check. I think ORBX is going to release a True Earth Southern California soon. I'll wait for that.


--- Quote from: virtuali on July 08, 2020, 07:00:28 pm ---
GSX doesn't store something that is not needed. The cache contains an index of all the .BGL files that contains airports, associating their ICAO code with the name of their AFCAD, so GSX won't have to go through ALL your files EACH time you go on an airport, that's why there's a cache. It will go through that process only if you add or remove a scenery.

--- End quote ---

Good to know.

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