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Micro Pauses on Approach

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virtuali:

--- Quote from: Ioan92 on July 24, 2020, 01:28:57 am ---Here's an idea, allow the user to input his destination airport via the menu, and have this load the jetways for x airport at about the same time most addon airports do so. We can select number of passengers so I don't see why this can't be done.
--- End quote ---

No, because then users will forget to set the correct airport, and will come here complaining "no jetways on arrival". Same if they divert to the alternate, or just change their mind.

It's also is a fairly unrealistic procedure that adds an additional burden to the pilot with not resemblance to any real world activity.

Ioan92:
You do realize this is basically the same as selecting a gate below 10,000' but earlier, right? You'll still get your jetways if you forget, just with one big fairly unrealistic procedure that is flying finals with a big pause.

virtuali:

--- Quote from: Ioan92 on July 24, 2020, 10:56:07 pm ---You do realize this is basically the same as selecting a gate below 10,000' but earlier, right?
--- End quote ---

No, it's not. Again, things are not as easy as they sounds, if you don't know how GSX and the simulator really work. When you pre-select a gate, GSX is not creating anything, it has only saved the gate, but it will start to create vehicles only after you land.

This because, when you are far away from an airport ( but close enough to be able to select it ), the terrain for it is not loaded at the final resolution, so the ground elevation will be invariably wrong, resulting in floating objects if we tried to create them so early, that's why we don't try to create objects too early and, in case of GSX vehicles, only after you land ( assuming you pre-selected the gate )

Ioan92:
When I pre-select a gate at an airport where I have L2 jetways on, I get a huge pause afterwards. This is the pause that I'd get on finals if I hadn't pre-selected it. So what exactly is GSX doing then?
Sometimes after I land, some jetways are broken, you have safedocks floating on taxiways as well, wonder what that is about.

--- Quote ---the terrain for it is not loaded at the final resolution
--- End quote ---
I assume it's that?

virtuali:

--- Quote from: Ioan92 on July 29, 2020, 11:57:58 am ---When I pre-select a gate at an airport where I have L2 jetways on, I get a huge pause afterwards. This is the pause that I'd get on finals if I hadn't pre-selected it. So what exactly is GSX doing then?
--- End quote ---

It's loading jetways, of course.

Would you please stop arguing, as if we don't know what we are doing ? I already explained to you why the correct method is the best possible choice, considering the limitation of the simulator, which doesn't load Simobjects in multi-threading. I'll explain them again:

- Jetways are loaded on a fixed distance, which is not too large to risk loading jetways for more than an airport at the same time.

- It's not possible to be sure which airport you are going to use, without pre-selecting an airport, which would be an additional burden, as I've said.

- It's not possible to do what you suggested, that is linking the airport to the gate pre-selection, because the gate pre-selection can be made even as far as 30 NM from the airport, and for that distance the terrain would surely be wrong, that's why we DO NOT load any GSX vehicles (which in your proposal could include jetways too ) when you pre-select a gate, because the will always float or be underground, since the would be placed on a terrain which hasn't loaded yet.

- Loading jetways *fairly* close, as they are now, is ensuring none of these issues will happen, but we cannot obviously load them AFTER touchdown ( as we do with OTHER GSX vehicles when a gate was pre-selected in flight ) because, while you might not notice or care if the GSX vehicles for your own parking appears only after touchdown, you'll surely notice an airport without jetways.

So no, they cannot be loaded too much earlier than they are, and they cannot be loaded after touchdown, like other GSX vehicles.

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