Products Support > GSX Support FSX/P3D
(SOLVED) GSX L2 wrong position of baggage trains at EDDV
Pit:
Hello,
I installed the new Justsim EDDV P3Dv4++ Scenery yesterday, and i noticed a strange behaviour ragarding the position of the Cargo/Baggage Trains on deboarding. This issue is only during deboarding of an aircraft, when I choose boarding everything works as should. I attach a picture here below to show the problem I am having.
Hope someone can explain me what is going wrong. It doesen´t matter wich aircraft I use, neither if docking on a jetway or at parking spot, this problem is only with Justsim EDDV Scenery!!
P3DV4.5 HF3, GSX Level2 with June 16 Update, Justsim EDDV P3Dv4++ Scenery, SODE 1.7.1
Regards Pit.
Pit:
Hi,
no one else using Justsim EDDV yet, or seeing this issue with other scenery? Am I the only one?
Regards, Pit.
Captain Kevin:
--- Quote from: Pit on June 25, 2020, 11:40:16 am ---no one else using Justsim EDDV yet, or seeing this issue with other scenery? Am I the only one?
--- End quote ---
I don't have this scenery, and even if I did, I wouldn't have any way of checking for you since I'm in the office now and I don't leave the office until middle of July. I haven't seen this with any other scenery, either.
Pit:
Hi Kevin,
thanks for the answer. Sure, if you don´t have the Justsim EDDV you can´t test or even reproduce the issue. I hoped that someone else installed the scenery too so that at least I could check if it is only me or everyone too using Justsim EDDV.
The Justsim developpers cannot help me, they say it is because the Baggage Trains are too close to the aircrafts and no other position were available to set on..... it doesn´t sound logical to me...... don´t know.
Anyway thanks for your concern in answering my question, appreciated! :)
virtuali:
--- Quote ---they say it is because the Baggage Trains are too close to the aircrafts and no other position were available to set on..... it doesn´t sound logical to me...... don´t know.
--- End quote ---
Is this scenery coming with its own GSX customization ? This explanation seems to suggest that, as if they placed the vehicles there, because everywhere else resulted in a conflict between other ground objects.
If they created ground vehicles as ground Simobjects, GSX would remove those automatically when using a parking, but if they are static objects, it's not possible.
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