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FlyTampa KBOS gate assignments

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airbadger:
So, more editing of CFG files. Fun stuff.

virtuali:

--- Quote from: airbadger on June 13, 2020, 05:21:31 pm ---So, more editing of CFG files. Fun stuff.
--- End quote ---

.CFG File, singular. Now, a single file controls all the handlers. With the old method, you had to repeat the same process with EACH SIM.CFG file of every single GSX vehicle.

Dave_YVR:
 My %APPDATA%\Virtuali\GSX\texture folder is empty.

virtuali:

--- Quote from: Dave_YVR on June 14, 2020, 12:17:34 am --- My %APPDATA%\Virtuali\GSX\texture folder is empty.
--- End quote ---

That's because you never created a custom texture before. If you do, it will create both the folder and the sample rules files.

It's like this because, most of the users would want to create rules for their own custom operator, in order to have it in multiple airports without having to customize all gates at all airports.

If you are not creating a new custom operator, you can always create the folder manually, and copy the stock rules_handling.cfg file from the Addon Manager\texture folder in there. Yes, you could just edit the one in  Addon Manager\texture but, it will be overwritten on the next Live Update, that's why there's an %APPDATA% folder to begin with: to save YOUR own created files, which nobody will ever overwrite.

Also, I suggest keeping in the rules files ONLY the operators you changed, and remove everything else, because with a Live Update we might do changes which you might not get, if your own rules files in %APPDATA% re-defined all stock operators.

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