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Using L2 as default

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virtuali:

--- Quote from: bwbriscoe on June 04, 2020, 01:21:48 am ---What do you mean about clicking the door name in 2D editor? Clicking the door name does not do anything.
--- End quote ---

On the 2D dialog, you must select a door, which is done by clicking on the small rectangle ( green, orange, or red ), which will open another window with all the door parameters. The door name THERE will be either black or blue with a star, indicating a preferred exit. So, if it's black, you click on it, and it will turn blue, making the door the preferred exit.

Of course, it will work only for passenger doors, you cannot make a cargo or a catering door the preferred exit.

bwbriscoe:
This still doesn't work at Aerosoft's Heathrow. L2 is now preferred exit but jetway still goes to L1. This makes it totally unrealistic as BA at LHR always use L2.

virtuali:

--- Quote from: bwbriscoe on June 04, 2020, 09:48:46 pm ---This still doesn't work at Aerosoft's Heathrow. L2 is now preferred exit but jetway still goes to L1. This makes it totally unrealistic as BA at LHR always use L2.
--- End quote ---

Checking Aerosoft web site, that scenery uses standard CTRL+J jetways, so nothing in GSX controls, affects or change anything on a scenery that comes with standard jetways. 

The "Preferred Exit" is a concept that is known only to GSX, so it only works with GSX L2 jetways or SODE jetways, but the default animation system for standard jetways doesn't know anything about it. Default jetways will always go where the main exit is set on the aircraft.cfg

That was the main point of SODE and GSX L2: to have a better jetway system but, sceneries must be made for it and, while we replace all standard *default* jetways at *default* airports automatically, we don't do that for 3rd party sceneries, it would be both wrong and very risky modifying other developers sceneries automatically.

But of course, GSX allows you to create an Exclude file to remove all standard jetway from a 3rd party airport, and replace them with GSX/SODE jetways, so they will work much better, allowing for double/triple jetways at any gate, respect the Preferred exit, use the GSX custom Stop position, use the GSX L2 Animated Passengers, etc.

bwbriscoe:

--- Quote from: virtuali on June 05, 2020, 12:30:35 am ---
--- Quote from: bwbriscoe on June 04, 2020, 09:48:46 pm ---This still doesn't work at Aerosoft's Heathrow. L2 is now preferred exit but jetway still goes to L1. This makes it totally unrealistic as BA at LHR always use L2.
--- End quote ---

Checking Aerosoft web site, that scenery uses standard CTRL+J jetways, so nothing in GSX controls, affects or change anything on a scenery that comes with standard jetways. 

The "Preferred Exit" is a concept that is known only to GSX, so it only works with GSX L2 jetways or SODE jetways, but the default animation system for standard jetways doesn't know anything about it. Default jetways will always go where the main exit is set on the aircraft.cfg

That was the main point of SODE and GSX L2: to have a better jetway system but, sceneries must be made for it and, while we replace all standard *default* jetways at *default* airports automatically, we don't do that for 3rd party sceneries, it would be both wrong and very risky modifying other developers sceneries automatically.

But of course, GSX allows you to create an Exclude file to remove all standard jetway from a 3rd party airport, and replace them with GSX/SODE jetways, so they will work much better, allowing for double/triple jetways at any gate, respect the Preferred exit, use the GSX custom Stop position, use the GSX L2 Animated Passengers, etc.

--- End quote ---

Thanks for clarifying. How do I exclude standard jetways from 3rd party airports?

Captain Kevin:
In the case of Aerosoft Heathrow, you can actually go here to get SODE jetways from them.

http://www.sim-wings.com/SUPPORT_SODE.htm

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