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GSX Gate Numbers Not Showing in P3D5

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Captain Moose:
Are gate numbers for custom jetways not available for P3D5?
I read a thread here: http://www.fsdreamteam.com/forum/index.php?topic=20691.0 that says support for it stopped from v4.4+, will that be changed or goodbye to custom gate numbers?

Thanks,
Mustafa

Captain Kevin:
Not sure how you got it from that thread, but gate numbers aren't available at the moment because there are some changes between DX11 and DX12.

http://www.fsdreamteam.com/forum/index.php/topic,23351.0.html

virtuali:

--- Quote from: Captain Moose on May 15, 2020, 11:42:30 pm ---that says support for it stopped from v4.4+, will that be changed or goodbye to custom gate numbers?
--- End quote ---

That thread said exactly the opposite: support for jetway numbers STARTED with P3D 4.4, not stopped. They never worked with FSX, P3D1, 2, 3 or any version of 4 before 4.4. It works with 4.4 and 4.5.

P3D V5 is an entirely different matter, as explained in the thread linked by Captain Kevin, because it requires rewriting all our support code that used DirectX11 in DirectX12, since there's no support for DirectX11 in P3D V5 anymore. At this time, we don't know exactly when we can add this, because there are still some stability issues in V5 that makes the Render To Texture function not fully usable yet, it will likely require another Hotfix from LM first.

BillS511:
I guess this answers my question that liveries will not display on the GSE's in v5. Hopefully after P3Dv5 HF2?

virtuali:

--- Quote from: BillS511 on June 13, 2020, 02:02:50 am ---I guess this answers my question that liveries will not display on the GSE's in v5. Hopefully after P3Dv5 HF2?
--- End quote ---

Yes but, don't expect they'll appear exactly when HF2 will come out.

We have been busy adding jetway support for AI until now, which is a far more important feature that has been requested by so many users in the past year, and it took quite a bit of time, since we had to re-optimize all the animated jetways which were originally made for single user only, and also coordinate with SODE to upgrade the communication with GSX.

Now that is done, after HF2 will be out, we should hopefully start working on DirectX 12 support.

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