General Category > Unofficial F/A-18 Acceleration Pack board

NEW Realistic HUD for the Hornet

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Pop:
as I have posted before about the
auto throttle in the FA18=It works! "control r". you can check it in the "acl" MFD "no cmd airspeed" or "cmd airspeed set xxx". be sure to turn it off on landing! ;D

ESzczesniak:
This new HUD has absolutely revolutionized the FSX carrier experience.  Combined with Javier's awesome carriers, FSX has really turned out to be a good carrier simulation.  As people have pointed out, the final 0.5-1 NM needs to by flown by the meatball still.  However, it's hard to get a good set of 3D bearings and enter the groove at exactly the right spot.  I'd find myself chasing the ball after entering out of position.  These ILS needles really help funnel you in to the right entry point and are excellent.  Now to just see them make it to the T-45C and F-14D and I'll be in heaven.

SpazSinbad:
Can't sing the praises of the team that have improved the Hornet HUD and carriers enough. Great work and I wholeheartedly agree with the thoughts/congratulations of "ESzczesniak". Because it is so difficult to see anything important from any distance from the carrier it was always difficult to get to the start of the approach in a good position. As 'ESzczesniak' makes clear we have a chance now to do a good carrier approach with practice practice practice....

JamesChams:
Mr. Jivko Rusev "neutrino" / Gents,

I know you said that you were working on NEW HUD's introduction to the T-45C's, so I left that up to you. :)  But, I hope you don't mind that I added it to the CaptainSim's F/A-18D & F-117A and Mr. Dino Cattaneo's F-14D ahead of you.

I've tested these briefly; you are welcome to try and use these in your aircraft.

1. Copy ALL the NEW HUD gauge files to the PANEL folders for each aircraft (NEW HUD post HERE: http://www.fsdreamteam.com/forum/index.php?topic=2342.msg19887#msg19887 )
2. EDIT the Aircraft.cfg using notepad with the following entries.


===============================================================================================================

CaptainSim's F/A-18D:


--- Code: ---
[Window Titles]
...
Window04=HUD Switches




[Window00]
...
// gauge00=fa-18!hud_2d, 0, 0, 456, 378, 4 // <- REMOVED THIS STATEMENT WITH " // " IN FRONT OF IT.

//-------- This is the full screen HUD for the 2D cockpit; choose your preferred zoom factor for your resolution and WideViewAspect setting (see Readme) -------
gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 330, 230, 364, 712 // <--- zoom_1.5, aspect ratio 16:9 (e.g. 1280x720, 1920x1080) WideViewAspect=True
//gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 390, 324, 243, 475 // <--- zoom_1.0, aspect ratio 16:9 (e.g. 1280x720, 1920x1080) WideViewAspect=True

//gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 317, 211, 388, 760 // <--- zoom_0.9, aspect ratio 16:9 (e.g. 1280x720, 1920x1080) WideViewAspect=False
//gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 339, 245, 345, 675 // <--- zoom_0.8, aspect ratio 16:9 (e.g. 1280x720, 1920x1080) WideViewAspect=False

//gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 309, 230, 405, 712 // <--- zoom_1.5, aspect ratio 16:10 (e.g. 1680x1050, 1920x1200) WideViewAspect=True
//gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 377, 324, 270, 475 // <--- zoom_1.0, aspect ratio 16:10 (e.g. 1680x1050, 1920x1200) WideViewAspect=True

//gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 317, 241, 388, 684 // <--- zoom_0.9, aspect ratio 16:10 (e.g. 1680x1050, 1920x1200) WideViewAspect=False
//gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 339, 271, 345, 608 // <--- zoom_0.8, aspect ratio 16:10 (e.g. 1680x1050, 1920x1200) WideViewAspect=False




//------------------ This is the HUD switch panel (Shift + 5 ) ------------------------
[Window04]
size_mm=175,438
position=6 // 0 for upper-left corner, 2 for upper-right, 6 for lower-left, 8 for lower-right
window_size=0.125,0.500
visible=0
ident=10050

gauge00=FA18_HUD_Switches!Panel Background,  0,0,175,438
gauge01=FA18_HUD_Switches!Nav1CRS,  55,342,32,32
gauge02=FA18_HUD_Switches!Nav2CRS,  55,382,32,32
gauge03=FA18_HUD_Switches!GPS CRS,  55,298,32,32
gauge04=FA18_HUD_Switches!Nav-GPS,  75,120,37,74
gauge05=FA18_HUD_Switches!HUD Clock, 45,189,90,50
gauge06=FA18_HUD_Switches!HUD Steering Switch,  68,229,37,74
gauge07=FA18_HUD_Switches!HUD Reject Switch,  35,13,28,28
gauge08=FA18_HUD_Switches!HUD Altitude Switch, 35,53,28,28
gauge09=FA18_HUD_Switches!HUD ILS Switch, 108,13,28,28
gauge10=FA18_HUD_Switches!HUD Cage Switch,  108,53,28,28
gauge11=FA18_HUD_Switches!HUD Power Switch, 78,75,37,74




[Vcockpit01]
...
// gauge03=fa-18!MFD, 578, 579, 440, 440, 4 NOSCANLINES // <- REMOVED THIS STATEMENT WITH " // " IN FRONT OF IT.
gauge03=FA18_HUD_VC_R!FA18_HUD_VC_R, 568, 465, 461, 508 // <---this is the new HUD




--- End code ---

===============================================================================================================

CaptainSim's F-117A:


--- Code: ---
[Window Titles]
...
Window03=HUD Switches



[Window00]
...
// gauge00=fa-18!hud_2d, 0, 0, 456, 378, 4  // <- REMOVED THIS STATEMENT WITH " // " IN FRONT OF IT.

//-------- This is the full screen HUD for the 2D cockpit; choose your preferred zoom factor for your resolution and WideViewAspect setting (see Readme) -------
gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 0, 0, 456, 378 // <--- zoom_1.5, aspect ratio 16:9 (e.g. 1280x720, 1920x1080) WideViewAspect=True
//gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 390, 324, 243, 475 // <--- zoom_1.0, aspect ratio 16:9 (e.g. 1280x720, 1920x1080) WideViewAspect=True

//gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 317, 211, 388, 760 // <--- zoom_0.9, aspect ratio 16:9 (e.g. 1280x720, 1920x1080) WideViewAspect=False
//gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 339, 245, 345, 675 // <--- zoom_0.8, aspect ratio 16:9 (e.g. 1280x720, 1920x1080) WideViewAspect=False

//gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 309, 230, 405, 712 // <--- zoom_1.5, aspect ratio 16:10 (e.g. 1680x1050, 1920x1200) WideViewAspect=True
//gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 377, 324, 270, 475 // <--- zoom_1.0, aspect ratio 16:10 (e.g. 1680x1050, 1920x1200) WideViewAspect=True

//gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 317, 241, 388, 684 // <--- zoom_0.9, aspect ratio 16:10 (e.g. 1680x1050, 1920x1200) WideViewAspect=False
//gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 339, 271, 345, 608 // <--- zoom_0.8, aspect ratio 16:10 (e.g. 1680x1050, 1920x1200) WideViewAspect=False




//------------------ This is the HUD switch panel (Shift + 4 ) ------------------------
[Window03]
size_mm=175,438
position=6 // 0 for upper-left corner, 2 for upper-right, 6 for lower-left, 8 for lower-right
window_size=0.125,0.500
visible=0
ident=10050

gauge00=FA18_HUD_Switches!Panel Background,  0,0,175,438
gauge01=FA18_HUD_Switches!Nav1CRS,  55,342,32,32
gauge02=FA18_HUD_Switches!Nav2CRS,  55,382,32,32
gauge03=FA18_HUD_Switches!GPS CRS,  55,298,32,32
gauge04=FA18_HUD_Switches!Nav-GPS,  75,120,37,74
gauge05=FA18_HUD_Switches!HUD Clock, 45,189,90,50
gauge06=FA18_HUD_Switches!HUD Steering Switch,  68,229,37,74
gauge07=FA18_HUD_Switches!HUD Reject Switch,  35,13,28,28
gauge08=FA18_HUD_Switches!HUD Altitude Switch, 35,53,28,28
gauge09=FA18_HUD_Switches!HUD ILS Switch, 108,13,28,28
gauge10=FA18_HUD_Switches!HUD Cage Switch,  108,53,28,28
gauge11=FA18_HUD_Switches!HUD Power Switch, 78,75,37,74




[Vcockpit01]
...
// gauge03=fa-18!MFD, 578, 579, 440, 440, 4 NOSCANLINES // <- REMOVED THIS STATEMENT WITH " // " IN FRONT OF IT.
gauge03=FA18_HUD_VC_R!FA18_HUD_VC_R, 578, 579, 440, 440 // <---this is the new HUD



--- End code ---
===============================================================================================================

Mr. Dino Cattaneo's F-14D:


--- Code: ---
[Window Titles]
...
Window04=HUD Switches




[Window00]
...
// gauge00=fa-18!hud_2d, 75, 0, 301, 378, 4  // 75, 0, 301, 378, 4 // <- REMOVED THIS STATEMENT WITH " // " IN FRONT OF IT.

//-------- This is the full screen HUD for the 2D cockpit; choose your preferred zoom factor for your resolution and WideViewAspect setting (see Readme) -------
gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 330, 230, 364, 712 // <--- zoom_1.5, aspect ratio 16:9 (e.g. 1280x720, 1920x1080) WideViewAspect=True
//gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 390, 324, 243, 475 // <--- zoom_1.0, aspect ratio 16:9 (e.g. 1280x720, 1920x1080) WideViewAspect=True

//gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 317, 211, 388, 760 // <--- zoom_0.9, aspect ratio 16:9 (e.g. 1280x720, 1920x1080) WideViewAspect=False
//gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 339, 245, 345, 675 // <--- zoom_0.8, aspect ratio 16:9 (e.g. 1280x720, 1920x1080) WideViewAspect=False

//gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 309, 230, 405, 712 // <--- zoom_1.5, aspect ratio 16:10 (e.g. 1680x1050, 1920x1200) WideViewAspect=True
//gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 377, 324, 270, 475 // <--- zoom_1.0, aspect ratio 16:10 (e.g. 1680x1050, 1920x1200) WideViewAspect=True

//gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 317, 241, 388, 684 // <--- zoom_0.9, aspect ratio 16:10 (e.g. 1680x1050, 1920x1200) WideViewAspect=False
//gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 339, 271, 345, 608 // <--- zoom_0.8, aspect ratio 16:10 (e.g. 1680x1050, 1920x1200) WideViewAspect=False






//------------------ This is the HUD switch panel (Shift + 5 ) ------------------------
[Window04]
size_mm=175,438
position=6 // 0 for upper-left corner, 2 for upper-right, 6 for lower-left, 8 for lower-right
window_size=0.125,0.500
visible=0
ident=10050

gauge00=FA18_HUD_Switches!Panel Background,  0,0,175,438
gauge01=FA18_HUD_Switches!Nav1CRS,  55,342,32,32
gauge02=FA18_HUD_Switches!Nav2CRS,  55,382,32,32
gauge03=FA18_HUD_Switches!GPS CRS,  55,298,32,32
gauge04=FA18_HUD_Switches!Nav-GPS,  75,120,37,74
gauge05=FA18_HUD_Switches!HUD Clock, 45,189,90,50
gauge06=FA18_HUD_Switches!HUD Steering Switch,  68,229,37,74
gauge07=FA18_HUD_Switches!HUD Reject Switch,  35,13,28,28
gauge08=FA18_HUD_Switches!HUD Altitude Switch, 35,53,28,28
gauge09=FA18_HUD_Switches!HUD ILS Switch, 108,13,28,28
gauge10=FA18_HUD_Switches!HUD Cage Switch,  108,53,28,28
gauge11=FA18_HUD_Switches!HUD Power Switch, 78,75,37,74





[Vcockpit01]
...
// gauge00=fa-18!MFD, 26,10,450,450, 4 NOSCANLINES // <- REMOVED THIS STATEMENT WITH " // " IN FRONT OF IT.
gauge03=FA18_HUD_VC_R!FA18_HUD_VC_R, 26,10,450,450 // <---this is the new HUD


--- End code ---


3. Save each file and launch FSX.

Enjoy! 8)

Orion:
James, if you do that, you will lose the HUD's main feature of conforming to the outside world, as stated in the readme:


--- Quote from: HUD Readme ---If it is used in other aircraft, it's main feature - to be conformal with the outside world - will be lost.
--- End quote ---

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