General Category > Unofficial F/A-18 Acceleration Pack board

NEW Realistic HUD for the Hornet

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Intrepid:
Hello Tregarth
What you need to do is to try to land a c-130 on the deck .It will stop within the full length of the ship if you touch down on the center line of the keel,  and use full breaks  :D ;D
Pretty silly ..I know but fun
you can get a great one ( c-130 that is ) for free from here
http://voodoo.wikispaces.com/C130+Hercules
Have fun ;)
Randy

neutrino:
You cannot put the HUD in the virtual cockpit of the Cessna, but you can put it in the 2D cockpit. Still I would think the T-45 is a very well balanced carrier-borne aircraft that you can land at 110 kts which gives you a lot of time in the groove.

neutrino:
I think the Ezdok camera can move around the virtual cockpit (VC Walk Camera) and this may have changed your default eye position. Try pressing Ctrl+Space to reset your eyepoint.

Barthanol:
Thank you Neutrion for this wonderful creation of yours & also thanks to everyone involved in beta testing this excellent & realistic HUD.

I know that you can see the ILS/TACAN data on the HUD for static carriers & moving carriers, in free flight (on schedule or placed with the AICarriers2 utility) or in missions, including Javier's Nimitz & also in multiplayer with Orion's sfcarriers2.

I have a question about being able to display the ILS/TACAN data in your HUD for an aircraft carrier when joining a multiplayer session that is not using sfcarriers2 but instead when players are individually using AICarriers2 after they join to place a carrier at a specific waypoint.

 I have noticed that there are often multiplayer sessions in FSX where people join & after you join each player individually uses the AICarriers2 utility to place a static aircraft carrier at a specified waypoint described in the multiplayer sessions details.

For example lately there has been a multiplayer KSFO Carrier session where the server's description is to use the designated waypoint DATTS to place a static aircraft carrier in the San Francisco Bay with AICarriers2. In this way we can all fly together in multiplayer & do carrier ops.

The problem is that I can no longer display the ILS/TACAN data in the HUD for carrier landings when joining these multiplayer sessions even though it works perfectly when I am using it offline in free flight mode in the exact same scenario.

The question I have is if I should be able to display the ILS/TACAN data in the HUD for carrier landings in the type of multiplayer session I described above? Or is that not supported for those type of multiplayer sessions and I can only use the ILS/TACAN data for carrier landings offline for static carriers & moving carriers in free flight, on schedule or placed with the AICarriers2 utility, or in missions, and it only works online for multiplayer sessions with Orion's sfcarriers2 mission?

Thanks again for creating such an excellent & realistic HUD!

neutrino:
Hi, I am glad you like the HUD. Unfortunately, the HUD cannot track carriers placed with the AICarriers2 utility in multiplayer. This is a limitation of the game, not of the HUD.

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