General Category > Unofficial F/A-18 Acceleration Pack board
NEW Realistic HUD for the Hornet
Sludge:
This is a request to everybody out there.
One final mod request I have is... does anybody know how to make the indexer more a part of the physical HUD left support bracket? Heck, even move it down to dash level and to the right a bit?! I would be enjoyable to not have to go to fullscreen everytime I get to 3/4 mile so I can see the ball all the way down.
That indexer just kills my view of the meatball when around approx. .4 to .1 range from the boat. Any answers, even if no, are appreciated.
Thanks
Sludge
SpazSinbad:
Sludge, agree about AoA indexer position. Would it be possible to have a position that is not in the way at the critical seconds as Sludge points out? Moving to the right of support and down as suggested would be OK?
I guess one way around this issue is to have the best possible approach with 'deviations minimised with any corrections minimised' so that at the point the mirror disappears 'in close' - hold what you have - and you should be fine. I don't mean freeze because if you are heading for the spud locker then - WAVE OFF! :o
idahosurge:
Is the Accel F/A-18 Hud download on page four a 2d Hud for a 2D VC or is this a new Hud for the 3D VC, I am asking because the panel.cfg with the hud says 2D.
James C, if this is a Hud for the 3D VC would you post your panel.cfg for the Capt Sim F/A-18D, I looked at your mods on page five and there were kind of confusing.
Thanks and regards to all!
Rod
neutrino:
--- Quote from: idahosurge on December 20, 2009, 03:56:07 pm ---Is the Accel F/A-18 Hud download on page four a 2d Hud for a 2D VC or is this a new Hud for the 3D VC, I am asking because the panel.cfg with the hud says 2D.
James C, if this is a Hud for the 3D VC would you post your panel.cfg for the Capt Sim F/A-18D, I looked at your mods on page five and there were kind of confusing.
Thanks and regards to all!
Rod
--- End quote ---
The HUD package is a virtual cockpit HUD, and also contains an additional 2d HUD that you can use just like the default 2d HUD.
J.R.
Tony360:
Any chance of the HUD being implemented into the Captain Sim Xload F/A-18D? I've tried merging the panel files, but haven't had much luck. :-\
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