General Category > General Discussion
P3D v5 Announced
micstatic:
I may have missed it. So sorry in advance. I was just wondering if you guys will still be supporting/updating P3DV5 or if you will shift all focus to MSFS? thanks.
virtuali:
--- Quote from: micstatic on September 09, 2020, 03:33:00 pm ---I may have missed it. So sorry in advance. I was just wondering if you guys will still be supporting/updating P3DV5 or if you will shift all focus to MSFS? thanks.
--- End quote ---
Even if most of our time right now is focused on bringing our products to MSFS, we'll surely continue to support P3D as well. In fact, some things we had to do to support MSFS, will have a benefit for P3D users too.
For example, we'll release two separate new 64 bit versions of our Couatl interpreter, one for MSFS and another one for P3D4/5. This should make it more reliable and less dependent on issues on the user system, since they won't depend on old version of Simconnect and/or old version of the VC++ runtimes, as the FSX version did. Also, the way GSX works, which is a Python program that runs entirely external to the sim, means that every new line of code we'll add to add new features, behaviors and bugfix, will make it to P3D as well, since there's no difference whatsoever in the program logic.
The real problem is DX12 here. There are other developers that used DX11 in P3D4 and ported their code to DX12, and they are having lots of issues with crashes and DGXI errors right now, and DX12 is so complex to use, that is not very easy to even tell if the problem is our fault, or something in the sim.
That's why we removed everything related to DX rendering for P3D5, to be sure the crashes users are seeing are not our fault, and we'll look again into it when we'll be sure the simulator itself will be rock-solid.
wdylm:
Hi, is it still possible for v5 to support RTT in predictable time? Because of long way to go for MSFS2020, I will still insist on p3dv5 for a long time. So it's a big pity if i cannot customize my own logo texture, thanks
virtuali:
--- Quote from: wdylm on September 11, 2020, 07:04:29 am ---Hi, is it still possible for v5 to support RTT in predictable time? Because of long way to go for MSFS2020, I will still insist on p3dv5 for a long time. So it's a big pity if i cannot customize my own logo texture, thanks
--- End quote ---
We don't have an exact timeline for this. It first require some V5 update we can be absolutely sure it's rock solid when VRAM handling is concerned. Then, when this will be out, we can start working on it.
There are a couple of developers that already support DX12, one of them is TFDi with their RealLight/TrueGlass products, and I see they have lots of issues with it with crashes and VRAM OOMs, so we want to play safe this time.
wdylm:
--- Quote from: virtuali on September 11, 2020, 12:03:31 pm ---
--- Quote from: wdylm on September 11, 2020, 07:04:29 am ---Hi, is it still possible for v5 to support RTT in predictable time? Because of long way to go for MSFS2020, I will still insist on p3dv5 for a long time. So it's a big pity if i cannot customize my own logo texture, thanks
--- End quote ---
We don't have an exact timeline for this. It first require some V5 update we can be absolutely sure it's rock solid when VRAM handling is concerned. Then, when this will be out, we can start working on it.
There are a couple of developers that already support DX12, one of them is TFDi with their RealLight/TrueGlass products, and I see they have lots of issues with it with crashes and VRAM OOMs, so we want to play safe this time.
--- End quote ---
thanks for your greate job!
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