General Category > Unofficial F/A-18 Acceleration Pack board

Javier Fernandez's new Carrier pack

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Sludge:
Voodoo...

Thanks much, man.  I like the Javier's carriers better as a whole (the details, the flight deck people, the planes and vehicles), but like the steam of the default, so if you were able to combine the two that would rule!

All in all, this fall has seen some of the best progress/work done on the acceleration hornet and carriers in a long time!!  Now can you imagine that once the SuperBug gets done (seen the detail on those guys?!), how immersive the experience will be.  I think when its all said and done by February, there will be some happy flight simmers out there, especially us military guys who have enjoyed the Hornet and Accel carrier since it came out.

Thanks again, amigo!!

GOONIE:
Anyone know how to get a the carrier to move up and down with the waves in FSX, to simulate a pitching deck scenario?

I understand this could make the IFOLS information incorrect since the IFOLS is not stabilized in FSX, but I saw this video of a tugboat in FSX and it is definitely pitching up and down so I assume it is possible, I just don't know how to do it. Here is the video http://www.metacafe.com/watch/1204166/fsx_smit_rotterdam_heavy_tug/

Thought this would make for some challenging approaches.  8)

Also, on a separate note, anyone know how to add a tanker flight to a mission. I use the TogGun sim daytraps mission and would like to add a tanker AI using the KC-135 I have, flying near the carrier for some "trick and treat" ops. Has anyone added a AI flightplan to a mission before? Any help here would be great.

SUBS17:
There is definately pitch as in the Helicopter TRG mission involves a pitching deck.

Voodoo:
OK, peepses, here is the steam effect for Javier's carriers. It works in exactly the same fashion as the steam effect for the default carrier (i.e. the effect triggers when you launch from the cat, and basically keeps going).

Just drop the attached file into your main Effects folder, and that's all that's required!

Please remember to to take a backup copy of the original file before you replace it.

(N.B. if any of you are using the "fx_catapult.fx" effect file for Javier's carriers that I posted on Voodoo's Hangar, please rename that, or delete it. You won't need it anymore, but Javier has left that attachpoint in his models so it will look weird if you continue to try and use it!)

@Intrepid,
Yo Randy, your idea is good, but that's what Javier himself tried to do with his original effect, and for some reason, if the effect is allowed to expire, it just don't seem to trigger again!

Sludge:
Thanks Voodoo...

Downloaded and will try out tonite and get back to ya with results.

Later
Sludge

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