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Multiplayer Carrier Ops - Nimitz

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Orion:

--- Quote from: Razgriz on November 07, 2009, 04:28:54 am ---
--- Quote from: Orion on November 07, 2009, 03:06:01 am ---Not to double post and bump my thread, but here's an update:

I'm planning on getting some major work done on the mission this weekend, and I've got a few questions for you guys:

1. What time of day would you like? Morning? Evening? Noon? Night?
2. What kind of weather would you like? Clear skies? Rainy? Foggy? Windy?

Thanks,

Orion

P.S. Be sure to post any other comments or suggestions you have ;).

--- End quote ---

Light crosswind and evening, so you can get a mix of day/night traps.

--- End quote ---
I was thinking morning, since you'd have more time in the day, but I suppose the afternoon/evening would work too :P.  Shall the carrier move?

SpazSinbad:
Half an hour before sunset if that is important would be good for time IMHO.

IF the carrier is moving then please have the wind direction coming straight down the angle. The ship moving forward will then replicate real world conditions with the approach pilot having to jink to the right constantly to stay on centreline (because the centerline is moving away [to the right] all the time) even though one starts on centreline it will move with the ship.

Having a fixed (non moving) ship requires the wind to come straight down the angle centreline. No one expects to have anything other than that (although in practice the actual wind direction might vary slightly). Remember mostly over water the wind is not so variable unless close to any effects from land nearby.

IF NIL wind and the carrier is moving then it is of course impossible to get a wind coming straight down the angle centreline but the ship captain will try his best to get it as close as. Landing with any kind of crosswind is very unnecessary IMHO.

neutrino:
Hi, I echo what SpazSinbad said. I'd like a time near sunset, maybe an hour as Spaz suggested so there is more daylight, and some clouds. More important is the wind for the carrier landings. It's direction should be as close to the true heading of the carrier as possible. The speed should be 35 knots minus the speed of the carrier, so that you have 35 knots wind over deck. If you decide to make the carrier move, the best speed is about 20-25 knots (so that it doesn't move too fast to the right as you land) and that would require only 10-15 knots of wind :) If the carrier is following waypoints and changing course, I guess there should be no wind at all, just make the carrier move at 30-35 knots.

SpazSinbad:
neutrino, may I emphasise that the wind should NOT be on the carrier heading. The angle of the deck is about 10 degrees (I'm just guessing for NIMITZ). The carrier will head slightly to starboard of the wind over the sea heading to create a combination of ship speed and wind speed with the two different headings combining to become as close to 'down the angled deck' as possible. It can be tricky to achieve with the carrier searching for that exact heading as close as possible before flight ops. For a slow carrier it will search for wind lanes to pick up a few extra knots of wind speed. I'm labouring this point because:

The carrier does not steam directly into the wind (despite what might be said in a shorthand way to describe something that perhaps is complicated to explain).

Aircraft need to cross the wake to go to the right of the wake to be anywhere near lining up for the angled deck centreline. Their down wind heading will be really for the angled deck but this is a minor thing. Note the ship heading during catapult, downwind is 180 degrees from that (then the fudge factor of angle deck can be subtracted). This will become important for a long up wind leg before turning downwind.

Anyway what I'm attempting to convey is that one must not forget the angled deck. It is not the same as the ship's heading. Aircraft fly in in relation to the angled deck.

neutrino:
Spaz, I agree, the problem is that it is very difficult to nail the proper direction for the wind, because for example if you enter 5 degrees for the wind in the weather options screen, you get 15 degrees wind magnetic and about 359 true. So you obviously have 16 degrees of magnetic variation in that particular location, but where does the 5 degree come from ?!? It is neither true, nor magnetic.

But I totally agree - the direction of the wind must be down the angled deck, not the carrier carrier course.

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