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FSX F-18 Tinkering

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wilycoyote4:
"..........I tried it non-widescreen (fsx.cfg, widescreen=false) and.........."

Sludge, my fsx cfg file reads "wideviewaspect" and is the last entry under [display].  Am I missing something?

Sludge:
Wily...

Youre not missing a thing, Im at work and typing this out from memory.  You have the correct line.

Did you try it?  How did it work for you?

wilycoyote4:
Thanks on the wide setting, makes a wonderful difference, I think.

 "4 dot" red-colored axis indicator and centering your view axis on or below the angle of bank caret on the HUD.

That part seems to ring a bell but I did the procedure just the same and flew touch and goes from the VC and I like it.  Must take a few more flights.  Must do carrier traps, too.  Much to learn here but so far I'm happy to find good results so I'll look for more knowledge on my part and apparently you may have a download for us.

Sludge:
No problem Wily...  Glad to hear you liked it and had good results.  I will keep messing around with the Hornet til the VRS SuperBug comes out, then youll probly not see me play with this girl ever again.  If it is half as fun and realistic as the FS2004 version, I will fly the SuperBug and nothing else.
OK, since I finally got home tonite and am almost off to hit the rack, let me clarify for other reading this.  Please excuse my explanations if they seem that Im talking down.  I know that I was a noob and anyone venturing here for the first time might not understand what Im trying to convey, so Im doing my best say what needs to be said, for ALL POSSIBLE AUDIENCES.

If you want a widescreen view and feel comfortable modding your "fsx.cfg" file, first back it up (simply open, then save as... "fsx_bak.cfg"), then open up the orig fsx.cfg to modify.  Go down to the file and under [MAIN] there should be "wideviewaspect=false".  If you want to play in widescreen just change it to true.  Save it as "fsx.cfg", then run FSX.  The game will now widen within your current display size (ie 1600 x 1200).  This setting to me is highly valuable as I dont have to zoom quite as far out yet can still see my visual cues when needed (ie crossing the carrier wake on carrier touch-n-go's).
Also, here is my current "aircraft.cfg" file.  The mileage varies, but I know that for my system and setup, I get no crashes at the end of the cat stroke from any catapult shot.  However, for this to work, you have to be configured correctly with FULL FLAPS selected for the cat shot.  Nor do I get the tip-over/spin out problem even when on less than perfect line up.  IMO, this is far more realistic as plenty of youtubing will prove, real carrier pilots dont always land on the center of the angled deck, yet they dont tip over.  Throughout all of these fixes, my system has been running with all realism sliders to the max right w/"detect object collision" checked.  Plus, I have my flaps modded so I manually control them.  The default auto-flaps logic is too general and not based for the Hornet, so it doesnt lower FULL FLAPS (lead or trailing) til about 95 kts.  That doesnt work for me, and I have no problems manually raising and lowering them at the right speeds, so I took control of them.

Anyway, here is my "aircraft.cfg" file,its not alot different but it works well and looks good for me, so have fun and give me feedback.
Laterz
Sludge

wilycoyote4:
I thought I should post early results but haven't been on a carrier for any flight as of this writing.  I'll do that in a bit.  Full realism and crash , stress detection.  Looks good, does taxi well and lands well as long as I am careful.  I'm keeping fuel high in weight on these land runways.

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