General Category > Unofficial F/A-18 Acceleration Pack board
FSX F-18 Tinkering
wilycoyote4:
--- Quote from: Sludge on October 07, 2009, 06:30:37 pm ---WilyCoyote...I just got done trying out your settings last nite (I'm at work now) and it looked very uncompressed, so I went back to my settings. Your advice on my setup was helpful though, especially the unstableness in taxiing even at low taxi speeds, which I rectified.
Does this mean a newer contact points modification has been made by you? If so, will it be available for download?
All in all, minus a working carrier TACAN/ILS, I've been pretty happy with the Hornet at this point. I recently even bought the Capt Sim addon, so I can use that one along with other settings. Its alot of fun.
Can a non-moving carrier can be made to have a TACAN/ILS ?
Anyway, again thanks for the feedback and it was cool to see your pics and the info. included. BTW, have you seen some of the newer YouTube videos that others have posted with the New HUD? I guess our collective HUD replacement work is getting its own life now outside of this forum... thats the point right? To experiment and if successful, pass that knowledge on to others. Much credit to DOUM as well, he was alot of help there!
Laterz
Sludge
--- End quote ---
Is there a final version of the HUD?
The XLoad F/A-18D would not hold on the cat with its default contact points --- is that true for you? The contact points I use solved that.
Sludge:
WilyCoyote...
Yes, although not much different from what I posted in my earlier aircraft.cfg file.
1. CG change from default -32.20 (more towards nosegear) to -34.20 (towards MLG)
empty_weight_CG_position = -34.20, 0, -0.6
2. Contact points. So far, these have been great. The main change has been going from .3500 and 1.6 (nose gear) to .2000 and 2.2, as well as from .9000 and 1.1, to .6000 and 1.2 (MLG) for strut strength and dynamic compression respectively. I upped the damping ratio, but really havent noticed if that makes a big difference or not.
point.0=1, -18.00, 0.00, -6.40, 3600, 0, 1.0349, 75.0, 0.2000, 2.2, 0.9100, 3.0, 3.0, 0, 0.0, 0.0
point.1=1, -35.80, -6.00, -6.70, 3600, 1, 1.2349, 0.0, 0.6000, 1.2, 0.8456, 3.9, 3.9, 2, 0.0, 0.0
point.2=1, -35.80, 6.00, -6.70, 3600, 2, 1.2349, 0.0, 0.6000, 1.2, 0.8456, 3.7, 3.7, 3, 0.0, 0.0
The final version realistic HUD I now use, which includes a centered full cockpit version, I can send in my panel.cfg file. You have to download and install the KBT SuperHornet HUD files and then just apply them as discussed in the "f-18 HUD waterline" thread along with DOUM's bank/clock/GPSwaypoint mods.
I thought I read somewhere that it was a "brute force" workaround that some FSX'ers were doing for multiplayer making a non-moving TACAN/ILS for a carrier in San Francisco Bay? Forgot where, though.
IF you find out anything about that, be sure to let me know.
Laterz
Sludge
wilycoyote4:
I believe I have the thread where I got the contact points.
http://www.sim-outhouse.com/sohforums/showthread.php?t=17856
I tried your contact points but crashed trapping often, maybe all the time. I'm using my old contact points. I shall try the new HUD next.
Sludge:
Mr SPAZ...
Been working on the HUD again and I have some good news for you. Just finished making a movable Indexer for both the FullScreen HUD, and the Virtual Cockpit. Also, when you fly with the full screen open cockpit, if you zoom back to .80 the horizon line will stay decently correlated to the actual horizon, up to 10 deg nose up/down for me soo far.
With this panel.cfg, you can either simply backup your own panel, then rewrite yours with this one or you can manually edit yours with my new indexer info. The only things you have to edit are the window tiles, just add it as Window04=Indexer, and then add the actual "[Window04]" section to your panel.cfg file. Its up to you if you dont wanna spoil your own panel file with my settings for radio and the VC HUD that I use.
Enjoy the screenshots and hope you get alot of miles out of this...
Laterz
Sludge
SpazSinbad:
Sludge, It looks brilliant! :o Thanks very much for figuring that all out. Looks very useful. I'll have to give it a try.
OK. Next question. Would it be possible to have the carrier mirror (I guess it could be done with a zoomed secondary window perhaps) in the top left hand corner of the FULL VIEW HUD without any unnecessary extras for carrier landings? So in view would be AoA indexer and altitude and heading with the mirror in top left?
If it is not possible then thanks for trying to get that if you do. Being able to see the mirror from at least a distance where the carrier line up is visible somewhat (if not accurate at least in the ball park) that would be excellent. TIA.
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