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JamesChams:
Virtuali,

Alright, that is a more through explaination of what you were trying to say, which some users (like myself) sometimes need.  Its not always easy to read-into someone's thinking from their words.  Not at all because of language usage, in this case, but because of inference; i.e. which video you were refering to vs. Mr. Newmanix, etc. since you didn't come right out and refer to it directly.  So, don't hold that against me. ;D 

But, at least we have your input, for a change, something which is always welcomed by me. :)

BTW: What are they doing in their sceneries that makes their glass textures more reflective or at least as reflective as yours?
Ciao!  :)

virtuali:

--- Quote from: JamesChams on September 30, 2009, 09:51:48 pm --- Not at all because of language usage, in this case, but because of inference; i.e. which video you were refering to vs. Mr. Newmanix, etc.
--- End quote ---

Again, if you simply cared to read my message more carefully: I was replying to Newmanix, and I've also quoted part of his message, that was a reply to the FIRST video you posted so, there's no doubt which video I was referring to.

If you took more time to READ what other people say, instead of being so fast in replying, it would be best for everyone.

JamesChams:
Virtuali,

--- Quote from: virtuali on September 30, 2009, 09:58:38 pm ---...If you took more time to READ what other people say, instead of being so fast in replying, it would be best for everyone.
--- End quote ---
You mean you actually read all the FS9 vs. FSX "BullS@!t" that people write before you delete them?  :D ;D  I know you still upset with having to get up each morning to it. :P ;D

But you may have missed this yourself from my earlier post; "but because of inference; i.e. which video you were refering to vs. Mr. Newmanix, etc. since you didn't come right out and refer to it directly.  So, don't hold that against me." ;D

Now, lets tallk about the glass reflections, they seem to reflect either part of a jetway or some elements near the object, like flag poles etc.  So, it looks like it doesn't use that FSX default "vegetation/ground" map.  How are they doing that?  Is it something you are doing also?  Is it as easy thing to do?

What say you?
Ciao!

virtuali:

--- Quote from: JamesChams on September 30, 2009, 09:51:48 pm ---What are they doing in their sceneries that makes their glass textures more reflective or at least as reflective as yours?
--- End quote ---

I don't see where the news is: we did stuff like that using advanced FSX materials since mid-2006, when FSX wasn't even released yet, and we were working on Cloud9 KMCO which is still one of our most advanced sceneries, well ahead of its time, when 3d modeling is concerned.

It's just easier to create such effects, if you don't have to take into account the fact the scenery has to be back ported to FS9. If we ported KMCO in FS9, it would look very bad, because *most* of its looks doesn't come from textures, but from material properties.

So, with later sceneries, we had to restrain ourselves a little bit using these FSX-only features, because otherwise we had to redesign a lot of the scenery for FS9, or having to offer a really bad-looking FS9 version, which is not something we want to do.

virtuali:

--- Quote from: JamesChams on September 30, 2009, 10:13:26 pm ---But you may have missed this yourself from my earlier post; "but because of inference; i.e. which video you were refering to vs. Mr. Newmanix, etc. since you didn't come right out and refer to it directly.  So, don't hold that against me."
--- End quote ---

I really don't know if you just don't understand, or you don't WANT to understand: how could you possibly say this, when it was obvious that (let's repeat it again...), since I was quoting a message from Newmanix that was replying when only the FIRST video was present, it's clear that the only video I could refer to, was that one ?

Now, if you please, just drop it.

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