General Category > General Discussion
Question for the dev team about the textures
Captainangus:
Jcupido wrote: "I have tried this but was not able to test yet. Wil do so tonight and let you now. "
So? I was interested to read your question because I have the same issue .... any luck??
jcupido:
--- Quote from: Captainangus on October 03, 2009, 05:03:11 pm ---Jcupido wrote: "I have tried this but was not able to test yet. Wil do so tonight and let you now. "
So? I was interested to read your question because I have the same issue .... any luck??
--- End quote ---
I actually just tested for the first time last night. Marriage and flightsim are a bad combo! Anyway, the shimmering improved with general scenery (outside the airport). I set my mipmap to 4 and then set Anisotropic filtering to 16x. Of course setting mipmap to 4 causes the square effect where everything beyond a few square miles of my aircraft is blurred but no shimmering.
The airports however are not much improved. I get bad shimmering with airport fences, taxiway lines and most other straight lines on the ground. The lower in elevation my POV is, the worse the shimmering. If I raise the elevation (from outside view) then the shimmering improves but this is unrealistic since taxing/takeoff/landing is done at the cockpit level where shimmering remains an issue. I can't get the airports to stop shimmering. I also notice that the shimmering is lower in FlyTampa airports then FSDT airports but I can't explain that enough to verify. Could be because FSDT airports have more objects.
Captainangus:
In the meantime I tried virtuali's suggestions myself ..... my Anisotropic filtering was already set to 16x, however my Mip Maps were set to 8. At night (when all the buildings were lit up) the overall shimmering affect of the city surrounding an airport had been so distracting that I rarely flew after-hours because of it.
When I reset the Mip Maps to 4 the shimmering affect is all but gone now at night ..... which works for me, thanks alot!
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