General Category > Unofficial F/A-18 Acceleration Pack board

High-G Nose Vapor, Engine Exhaust Smoke and lighter HUD

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Doum76:

--- Quote from: SpazSinbad on September 03, 2009, 10:23:32 am ---I look forward to your carrier approach video now

--- End quote ---

There you go, i've been able to make one, i'm collecting Bolters  ::) All my best runs, i most of the time, end up, with one power up too much and ends up making me pass to get a 5th wire. Not the best landing you might have seen, but from so far, i'Ve seen on Youtube, it ain't that bad. I let R.o.D. go a bit out of hand at the ramp though, had to go full Mil. earlier than touch down to correct it. ;D

SpazSinbad:
Excellent! The dramatic 'a little high in close' and 'low at ramp' (I think?) comments by LSO indicate some TOO MUCH corrections in close. One wire with full military power (if that is what you are meaning?) is a bit dangerous.  ;D But nevertheless you got there well enough with just a hiccup at the end. Don't deck spot or over correct in close - be correcting all the way - as much as you can see that you need; so that all the corrections become smaller as you get closer. Then with small corrections because you are so close to ideal - in close - there will be no need for GIANT corrections in close (with a WAVEOFF to catch a one wire!).

Nah, it looked good from where I was sitting - so my advice is general in nature. Don't try to be smooth. Be accurate. Make smaller corrections in close. Good job on the video and catapult and circuit. Nicely done. Thanks. A good illustration video. One thing about base turn, I would suggest not going below 500 feet until you can see the ball and get lined up as early as possible. Still it is a good cat and arrest video for sure.

About the HUD: From where I was sitting I thought to myself 'Would not having a clear HUD to see the ball / lineup that much earlier and clearer been a lot better?'. Anything that allows you to see what is important - as early as possible - makes deck landing that much easier. Remember the sim is artificial, so nothing wrong with having a clear view through the HUD. Frankly if I could do away with the HUD completely - I would and just use the AoA Indexer. Anyone know how to get rid of the HUD (for deck landing only).  ::) ;D

Doum76:

--- Quote from: SpazSinbad on September 04, 2009, 04:44:44 am ---Good job on the video and catapult and circuit. Nicely done. Thanks. A good illustration video.

--- End quote ---

Thanks, now it's worth something making a video to get advice, but before, you would have too much advices to give.  :o
I even tried back the Carrier Landing IMC mission, i don't get it, it's the toughest rated mission, but my favorite and the one i'm having less problem with, my huge amont of practice, controle of the aircraft, etc.. really help in there, i'm surprise how, not bad i can fly in formation, follow the lead, a few times i loose him (specialy when i pause game and come back, unpausing makes me loose him  ;D) but i end up being able to regroup, relax and calm, and get to land nicely also. I could make some part of it and you tell me wht you think, for someone who never got any traning in real flying with tricks and advice, this ain'T not that bad. This mission looks different though since i've installed Rex2, the sunset is now redish instead of blue and less raining.  :-[


--- Quote from: SpazSinbad on September 04, 2009, 04:44:44 am ---About the HUD: From where I was sitting I thought to myself 'Would not having a clear HUD to see the ball / lineup that much earlier and clearer been a lot better?'.

--- End quote ---

I've installed the clear version of the 3 package, i was using the white one before, but the clear one indeed is better and the green text is more clear also, it was a bit too light with all otehr version including the Acceleration version, and we don't have a contrast/brightness on the HUD like the DDIs. I also made a search on the web, and finaly got rid of the «head bob», way much better indeed.


--- Quote from: SpazSinbad on September 04, 2009, 04:44:44 am ---I would suggest not going below 500 feet until you can see the ball and get lined up as early as possible.

--- End quote ---

Thats what i usualy try, but sometimes i get a bit bellow when i turn my view at the 90 to look where i am position to the Carrier to make my adjustment to get into the groove. I usualy aim to get 500 ft. at the 90, and between 460-500 ft. when about 1 nm from the boat, since when lvling the wings when i get off my 90 turn to get in the grooze, i alway gain positive R.o.D, so being around 460 ft. makes about a 50 ft gain when redressing the plain on line up if i'm around 5-10 kias more than the speed that gives me the Optimum AoA, let's say i'm more mindful now at how the aircraft react, less nervous. I'm controlling more the aircraft in turns now, makes a huge difference. I even allowed myself to try Dino's F-14 you linked in a few days ago thread, nice bird, it used to be my favorite and i used to dislike the Hornet. But now since a while,  i'm sold to the Hornet.  ;D


--- Quote from: SpazSinbad on September 04, 2009, 04:44:44 am ---Frankly if I could do away with the HUD completely - I would and just use the AoA Indexer. Anyone know how to get rid of the HUD (for deck landing only).

--- End quote ---

I know what you mean, a few weeks ago i had a bug in FSX, didn't seem to come back, after a while, i end up with all instruments frozen to Zero, Engine List stats, RPM, so was all on the HUDs, and one day i told myself «bah what the heck, i don't feel liek restarting FSX, let's try landing with only the Ball» and while i was back then real bad at Carrier landing, it was when i first posted on here for advice, well that day, while just flying with listening to the engine, looking how high, far from the boat i was, i could figure out somehow, my AoA, and jsut by looking at the ball, making my R.o.D and dude, they were my best landings ever with full Realism, i was surprise, then when restarting FSX and try again with all Gauge working, looking at speed and so one, crap landing again.  ;D Having to look at too many stuff at same time made me wanna be too much perfect and too muchs tuff to master at the same time, while no gauges owrking, just feel the stuff and go with the Ball. IO gotta tell you i was surprise.

Doum76:
There you go Spaz, if curious for the IMC Mission, made it 3 parts video.  ;)

SpazSinbad:
Part 1 of the video does not really run in High Definition? I have high speed broadband but the video has about one second playing time every few minutes. While waiting for something to happen I'll add that I forgot to mention that without the HUD in the Hornet an altitude indication would be useful. The rest (with the AoA indexer though which is essential) can be done by visual means. By that I mean the angle of bank can be gauged visually along with the general aircraft attitude at or around Optimum Angle of Attack. However once dirty in the circuit the AoA indexer is your friend (along with altitude indicator). Nothing else matters. No need to look at anything else even if you have the HUD. All the rest is just noise, a distraction.

I would recommend that you fly always in the circuit as soon as possible with the hook down so that you see the steady AoA indexer as soon as. Fly always at Optimum AoA, nothing else will do. DO NOT anticipate rolling wings level to have more or less airspeed or power. Fly always at OAoA. Fly always at the best parameters you can see: On speed (OAoA), line up and on glideslope (centred meatball). Anticipating anything other than being as close to these perfect parameters is not good enough. That is the way to fly a carrier approach. Always striving to be at the perfect parameters - all the time. Make large corrections at the start to get to those perfect "Meatball, Lineup & Airspeed (OAoA)" so that as you get closer to arrest any required corrections are much smaller.

Still the video is unwatchable so I'll come back perhaps after the video downloads or something.... Are the other parts available (2 & 3)? After about one hour the Part 1 has downloaded and Part 2 has been found at:  ['Head Bobbing' in Part 2 is very noticeable - what a silly feature that is for a jet - good to be rid of it.] Is Part 3 online?

Have just seen the landing at end of Part 2 :-) Getting the "heebie jeebies" at the last few seconds is not unusual. This is the nature of night carrier landings but you have to be steady. I hope you can see the need to practice in the daytime to have everything perfect so that only minimal changes are needed in close. When you are there at night the same applies but it is much more difficult for sure. If you see the red ball / wave off signal you must WAVEOFF! Continuing to land is not how to do it but I understand you have been making the video and want to continue for the sake of the video. Thanks for going to the trouble. I will watch both parts now that they are downloaded.

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