Developer's Backdoor > GSX Backdoor
Request
torsten:
is it possible to have a line, where the Nose Wheel is going during the Pushback, when i set up a custom pushback?
Like in the attached Picture
So the setup process could not longer be a Test & Triel process like it is now.
Sometimes the PB makes too sharp turns and with that line it would be much more easy to find the right position of the turning Node
virtuali:
We confirmed multiple times this will be added in a future update but, as already discussed in so many other threads which asked about this, it should be made properly, because the ACTUAL curve would be different for each airplane and for each different truck so, nothing would ensure the curve pushback while using the pushback would be the same of the one edited so, we would probably have to run a simulation, asking which pushback vehicle to use for it.
Otherwise, I'm *sure* someone will complain "why the tow trick doesn't follow precisely the curve I made, as it was shown in the editor ? It must be a bug!"
torsten:
Then do it like the green line in the pic.
So we can see a "range" where the Nose wheel is going and that is then for every plane.
Or another idea ( i think the best) is to do it like this:
1. User select "prepare for PB"
2. GSX swhitches to a PB Prepare mode
3. user is moving a gsx created "Silhouette" of the Plane ( so it makes no difference what plane it is and GSX can check what plane it is bevore creating the Silhouette and make them so big as the plane is.
4. the user moves the Silhouette with the Num Pad keys ( 8,4,6, 2 for the directions, 1,3 for turning and 5 for making a curve point ) -> these points are saved as a list (lat, lon, hdg in gsx
5. after the user press "y" to leave the Prepare Mode, the PB Path is ready
So you have no longer problems with Walls, long PB Path's and other existing problems
virtuali:
As I've said, so many times, GSX pushback doesn't support full paths with several waypoints so, it's useless discussing now of a user interface that we'll obviously do properly WHEN it will support fully custom paths.
The current UI is made taking into account how the GSX Pushback *always* worked, with 3 points:
1) the parking you start from
2) the node in the middle
3) the final position and heading
Before the latest updates, GSX choose the 2nd and 3rd point automatically by searching the AFCAD, and you could customize only the last node, but it had to be on the AFCAD as well.
Now, in "Free Mode", you can customize both the 2nd and the 3rd point, and they can be freely placed, so you are no longer constrained by the AFCAD
So, the UI we have, it's made to conform to the way the GSX Pushback works. Of course, when we'll change that, the UI would have to change as well.
torsten:
but i hope you take my proposel for the next update, because the actual pb (also the free) is too limited
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