General Category > Unofficial F/A-18 Acceleration Pack board
Red and Green lights in the Afterburners
Voodoo:
Hmmm....this problem has me slightly foxed.
I am not familiar with 64-bit Vista and whether the issue could be connected to that. Also, are you running with DX10? (I have only tested the effect on XP SP3 and with DX9). Do you have any problems with any other effects at all, or does everything else in FSX work AOK on your rig?
If you are sure that all the files connected with the effect are installed correctly, could you do me a favour and show me some more screenshots of the problem so I can try and figure out exatcly what bits of the effect are not running properly? Could you include both a daytime and a nighttime view of the afterburners, and also side-on views of the burners, and perhaps at two different A/B settings:- stage 2 afterburner, and full stage 6 afterburner? And I'll see if this gives me any more clues.
BTW when you asked about the "night" effect, I presume you meant the spurious landing light that comes on at Stage 2 afterburner? My fixes couldn't correct that bug. That landing light is built-in to the danged model and I couldn't find any way of editing it out! :(
A call to others - is there anyone else out there experiencing the same problem as Ryanbatcund?
Orion:
--- Quote from: Voodoo on February 21, 2009, 03:39:39 am ---A call to others - is there anyone else out there experiencing the same problem as Ryanbatcund?
--- End quote ---
Nope, at least I haven't noticed it (if it happens).
I've used it on Windows Vista SP1 32 and 64 bit and Windows 7 Beta 1 64 bit.
Edit: Here's a screenshot from Windows 7 64 bit. Is that right?
Voodoo:
Yes, that's exactly the correct appearance. Thanks for that info Orion...I think that probably eliminates the OS as the problem. Cheers.
@ryanbatcund,
Can I ask, did you by any chance try to edit the fa18_ab.bmp file at any time, using an editor like Photoshop or Paint Shop Pro, or suchlike? The file is not a regular Windows bitmap. It's an Extended 16-bit 565 format bitmap, so one potential cause of the problem you seem to be having is if the file was opened for editing and then saved in the wrong bitmap format.
Does that sound likely?
Razgriz:
--- Quote from: Voodoo on April 05, 2008, 03:27:16 pm ---I've posted an improved "Version 2" that is a significant improvement on my first version of afterburner fixes for the F18 earlier in this thread. I think an MDL editor for FSX would be needed to allow editing of the model attachpoints and completely eliminate all the bugs, but since that doesn't seem to exist at this time, version 2 of my fix that I present here for your flying pleasure, makes almost all of the bugs more or less unnoticeable. I won't be doing any further work on this so...Share and enjoy!
All the instructions are in the Readme.txt file in the zip.
If you want to get rid of the poor looking "smoky afterburner trail", simply rename the file "fx_fueldump.fx" found in C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\Effects to something like "fx_fueldump.fx_old".
--- End quote ---
The way I edited MDL's into FSX was use a XToMDL converter. I made the model in 3ds max, saved it as a .X extension, and then converted that into a .mdl for FSX.
Ifresh21:
Can you edit mdls like that razgriz?
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