General Category > Unofficial F/A-18 Acceleration Pack board
Steady R.o.D on turns
Razgriz:
--- Quote from: Doum76 on August 02, 2009, 04:57:37 am ---Nice video thanks, just amazing how everything is always perfet :( speed, AoA, line-up... But i just don't get how pilots, after launched, can keep a steady 10 deg. nose up, and being able to get speed around 150 knots aroud 600 ft., I always end up climbing fast, reaching 600 at still almost 180 knots, even though i fight hard to keep nose down, do they get Trim down to 0 or what? My major problem are the launched first 180 to downwind because of that, and for some reason i mostly always ended up flying with a high speed and ended up climbing oonce out of the 180 for the final. Makes me realise as easy at it seems, flying ain't. :(
Of course, most everything is possible to do, but i am trying to do it as much as possible close to reality, not like playing a simple video game, like forcing the nose down when ball is flashing way high wave-off .25 miles from ramp and 600 ft.to make the landing. :(
-Doum
--- End quote ---
Jimi is an amazing pilot. He has went through flight school at Pensacola but could not finish. I have flown formation with him and have had talks with him, he holds formation and lands amazingly with the hornet.
Doum76:
--- Quote from: Razgriz on August 02, 2009, 09:23:17 am ---Jimi is an amazing pilot. He has went through flight school at Pensacola but could not finish. I have flown formation with him and have had talks with him, he holds formation and lands amazingly with the hornet.
--- End quote ---
I bet he is, and i wish i could do half good as this in a simple simulator. :) Im getting better, but controlling RoD or RoA steady is pretty much of practice to keep throttle and stick going togetehr to get what you want. :)
SpazSinbad:
Doum76, other threads on this topic exist here on this forum. My advice would be to practice your landings on a regular airfield using the devices there for glideslope as indicated in that marvellous FSX Blue Angels explanatory video. Terrific work by all concerned. The video states that it is all 'practice, practice and more practice' (or words to that effect). Doing FCLP ashore takes some of the distraction away so that you can concentrate on some parts and then take that skill to the carrier. Practice your control of the aircraft in the landing configuration at a few thousand feet so that you get a chance to learn what it will be flying like with the trim well set. Then the power controls your rate of descent, power always needs to be added to maintain optimum angle of attack in a level turn etc. IMHO carrier landings would be the most difficult achievement in FSX - but of course others may differ. ;D
This thread is more about carrier landings than 'brake problems':
http://www.fsdreamteam.com/forum/index.php?topic=1645.0
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