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Spawn points

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CzarWilkins:
Hellow!!!  :D  :D  :D  :D

Its me again with a posible future update option.

I would like to manually set the default spawn point for buses, baggage trucks, catering and so on at the airport.  Could be in the customize airport position dialog.  Even the spawn point for people when you dont need the buses in those very small aiports.  SPCL for example, TNCB, even TNCM. 8)  8)  8)  8).  Sorry for bad english ;)

virtuali:

--- Quote from: CzarWilkins on March 01, 2019, 12:41:23 am ---I would like to manually set the default spawn point for buses, baggage trucks, catering and so on at the airport.
--- End quote ---

As explained in the manual, and as discussed so many times in the forum, GSX will use the nearest parking of the Vehicle type for vehicles, and the nearest parking of the Fuel type, for fuel trucks.

So, if the AFCAD of the scenery is made correctly, they will spawn when they are supposed to.

If the AFCAD of the scenery is not made correctly, lacking these, a random parking will be used instead so, you can use the free ADE utility to add these points, doing exactly what you are asking.


--- Quote --- Could be in the customize airport position dialog.
--- End quote ---

No need to duplicate in GSX something that is already possible to do with a very good freeware utility.


--- Quote ---  Even the spawn point for people when you dont need the buses in those very small aiports. 
--- End quote ---

This has also discussed so many times on the forum, even very recently, for example here:

http://www.fsdreamteam.com/forum/index.php/topic,20310.msg140133.html#msg140133

blaunarwal:

--- Quote ---As explained in the manual, and as discussed so many times in the forum, GSX will use the nearest parking of the Vehicle type for vehicles, and the nearest parking of the Fuel type, for fuel trucks.


--- End quote ---

If I add fuel parkings and vehicle parkings, the bus and the fuel truck spawn at the fuel parking. The vehicle parkings are much closer to the aircraft, but the bus comes from the farest fuel parking.

virtuali:

--- Quote from: blaunarwal on March 10, 2019, 08:01:25 am ---If I add fuel parkings and vehicle parkings, the bus and the fuel truck spawn at the fuel parking. The vehicle parkings are much closer to the aircraft, but the bus comes from the farest fuel parking.
--- End quote ---

It's not enough they are closer, they must also be connected correctly so they can reach the parking. If they aren't, so a path cannot be calculated, a fuel parking will be used instead (they fuel truck will of course use the fuel parking by preference), and even if *that* cannot be connected, a regular parking taken at random will be used.

blaunarwal:

--- Quote from: virtuali on March 11, 2019, 11:30:02 am ---
--- Quote from: blaunarwal on March 10, 2019, 08:01:25 am ---If I add fuel parkings and vehicle parkings, the bus and the fuel truck spawn at the fuel parking. The vehicle parkings are much closer to the aircraft, but the bus comes from the farest fuel parking.
--- End quote ---

It's not enough they are closer, they must also be connected correctly so they can reach the parking. If they aren't, so a path cannot be calculated, a fuel parking will be used instead (they fuel truck will of course use the fuel parking by preference), and even if *that* cannot be connected, a regular parking taken at random will be used.

--- End quote ---

The vehicle parkings are well connected but the bus spawns at an aircraft parking on the other side of the airport. I connected the parking via a path going around the aircraft parking and then links to the taxiway path. Maybe I should connect it directly to the taxiway (shortest way).

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