Products Support > GSX Sharing area - Scenery Configs
EGLL - Aerosoft - GSX Level 2. Fully finnished configuration available here
cartayna:
1.Jetways and bridges addded. All parking postions tested. No errors no matter what plane you use, size or door (1L on S & M. 1L, 2L and sometimes 3L on HEAVY).
2. Pushbacks for gates AND Parkings:
a. More realistic (adding Facing North, south, ect.. on the choice of pushbacks!!!). This way you do not have to think too much when the ATC tells you to place the plane heading ....
b. Fixed the pushbacks that i detected to be wrong.
c. Long pushbacks now specify on which Lane you land and close to which parking place.
3. If the scenery has a docking system that has conflict with your starting position when entering the Sim (Too far, etc), is replaced by a GSX2 docking device. If it doesn't, one is added. Both in Gates AND parkings (where possible)
4. Double Jetways added when possible. In scneries that you can remove fixed jetways, I show you how.
5. Vehicles in position.
To download the link go to: http://www.fsdreamteam.com/forum/index.php/topic,19008.msg131922.html#msg131922
kityatyi:
For some reason, despite following the instructions I seem to have some missing jetways in T5, from 562 to 565, as much as I can determine.
cartayna:
--- Quote from: kityatyi on March 07, 2019, 02:06:05 am ---For some reason, despite following the instructions I seem to have some missing jetways in T5, from 562 to 565, as much as I can determine.
--- End quote ---
ook, make sure once you enter the simulator to go to the Add-on Menu > Coautl settings > Restart Coautl and rebuild airport cache. After doing this, if you don’t see all the jetways, restart the Couatl 2-3 times or until ALL jetways show on the scenery.
this is a general recomendation for GSX and its coualt engine...
kityatyi:
Did it, many times. Those four jetways don't appear. Also, they seem to have no entry in the .ini file...
Ankh:
--- Quote from: cartayna on February 19, 2019, 12:45:56 pm ---Those sceneries were part of the very first ones I did, and updates came after that, instructions were very basic and I am working on an update of those.
Those scenery configurations were done without a sode installed in them. So if you had SODE on, yeap, is a great idea to turn it off.
--- End quote ---
I would like to come back to the question I asked in your main thread: if I want to use this new release for EGLL, do I first have to run the SODE-off.bat coming with the SODE update from SimWings? Or does it run even when the SODE update is used? Thanks again for clarification...
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