General Category > Unofficial F/A-18 Acceleration Pack board

Carrier Landings...help with AOA over the deck?

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ESzczesniak:

--- Quote from: Razgriz on June 22, 2009, 01:38:04 am ---Could you kindly make a video of it to show us what is going on?  To me it seems like your AOA indexer is going wild, but I'm not quite sure why.

--- End quote ---

In terms of what's going on, the indexer is definitely going wild.  I'll have to see what I can do about a video though.  I don't own FRAPS, so that could be an issue.

SpazSinbad:
I am a long time user of FRAPS which works OK on any ATI cards but I have always had issues with any high end nVidia cards & FRAPS. Anyway here is an alternative found on the net: (Have not used it myself)

http://www.ghacks.net/2006/12/12/taksi-open-source-alternative-to-fraps/

Find TAKSI here: http://taksi.sourceforge.net/

"Taksi is a utility that allows you to take screenshots and record video clips of your favourite games and other 3D-graphics applications. Inspired by Fraps (www.fraps.com), Taksi aims to provide an open source alternative to that great tool.

Other features:
Taksi can support live video compression with any VFW video codec your system has installed (i.e. XVid, DivX, MS Mpeg4, etc).

Supports user-specified key mapping, allowing user to assign almost any key to a particular function (such as video start/stop, screenshot trigger, etc.). Runtime re-mapping of the keys is supported via GUI: user can change keys without having to restart the game.

Custom video settings are supported (see manual.txt for more details about this).
Basically, this allows a user to specify on a per-game basis the frame rate of the captured video, and the weight of each source frame. The weight determines whether a particular frame is captured or not. This allows for creation of smoother and faster videos, when generic algorithm doesn't produce desired results.

Project info:
The project summary page can be found at SourceForge.net/projects/taksi.

Download:
Latest stable version is 0.7.6 (from June.22,2006 )
Changes include: improved mapping/hooking algorithm; full-size video capture.

List of all previous releases (including full source code) here.
Tech spec for v0.7.6:
DirectX 8, DirectX 9, OpenGL and GDI based applications are supported in this version. Video can be recorded at either full-size, or half-size in each dimension (using bilinear minification filter). Audio is not captured. There is no imposed limit on the duration of the video, only available disk space is your limit.

Supported OS: Win95/98/ME, WinNT4.0/2K/XP.
3D Graphics API: Direct3D 8, Direct3D 9, OpenGL, GDI
Screenshot file format: PNG or 24-bit BMP
Video file format: compressed or uncompressed AVI using any VFW codecs

Razgriz:

--- Quote from: ESzczesniak on June 22, 2009, 04:57:12 am ---
--- Quote from: Razgriz on June 22, 2009, 01:38:04 am ---Could you kindly make a video of it to show us what is going on?  To me it seems like your AOA indexer is going wild, but I'm not quite sure why.

--- End quote ---

In terms of what's going on, the indexer is definitely going wild.  I'll have to see what I can do about a video though.  I don't own FRAPS, so that could be an issue.

--- End quote ---

I would say start at 3/4 mile 'Call the Ball' until the 'bounce' stage of the landing.  The free version of fraps can record for 30 seconds at a time.

ESzczesniak:
Well, I feel like an idiot.  No video at the moment, but I think I have my answer.  My joystick has a twist axis, but I use rudder pedals.  I had never unmapped the twist axis though.  Something about the roll I was getting over the ramp made me think about this, so I bumped the deadzones almost all the way up.  Since that, the Hornet has really calmed down...she's still a bit jumpy, but much better.  Seems I was introducing this myself in fact.  It's nice to be crossing the back of the boat and end up with the LSO debrief (use the Top Gun Simulations missions) "a little low at the ramp, 3 wire" and have that be it.

The default F/A-18 still is the most jumpy.  Dino's T-45C is a little bit that way and Dino's F-14D and Alphasim's EA-6B are both quite stable by comparison (don't mean that landing them is necessarily easy, but they don't jump around over the ramp).

And a couple of screenshots to celebrate, but with the prettier of the carrier borne fighters...



Voodoo:
Ooh, nice screenshots, man!

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