Products Support > GSX Sharing area - Scenery Configs
Taxi2Gate OTHH SODE Jetways
cjhffm:
--- Quote from: Mad_X on September 16, 2018, 07:15:55 pm ---Have you changed the .bgl ending? Because if not I assume the sim still loads them.
--- End quote ---
I think the file "OTHH-LIB-JETPOLES.bgl" also needs to be changed to .OFF, right? Not just the OBJ-JETPOLES file?
cjhffm:
--- Quote from: Mad_X on September 16, 2018, 07:15:55 pm ---Have you changed the .bgl ending? Because if not I assume the sim still loads them.
--- End quote ---
I sorted it: you need to turn the following files to .OFF from .BGL:
OTHH-LIB-JETWAYS
OTHH-LIB-JETPOLES
OTHH-OBJ-JETPOLES
RFarmah:
This is a great addition to OTHH and I love the way the SODE jetways look and work. I do have one question. Now that we have excluded the static jetways, I believe that the light posts that house the halo lights have also been excluded. I checked in my simulation as with the photo uploaded in the original post, and the light posts are gone in both. My question is, is there a way to remove the halo of the light through some type of AFCAD or configuration file, or is there a way to bring back the light poles to the scenery without the jetways. I would think that editing the afcad or config file may allow for the halo to be removed, but then again I am no expert. Any solution to this minor issue would be greatly appreciated, as the halos floating don't look too realistic, but the SODE Jetways sure are magical.
Thanks,
Rajan F
ambrozpilot28:
used your sode config xml file but the jetways don t look like the ones on your picture , where you have 2 glass grren jetways only 1 degault is placed at every gate ... ?
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