Products Support > GSX Support FSX/P3D

GSX Audio Multiple Outputs

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RobsterSF:
Hi all,

I'm using GSX & GSXL2. Wondering if anyone might know how I can tweak my audio. I have the aircraft audio coming from the main speakers connected to the CPU. I use a headset and have ATC audio directed to the Flight Sounds FSX-Dual whee my headset is connected which works great as the ATC audio is pumped to the headset. Link to product below. For the GSX audio it can either be sent to the speakers on the computer or to the FSX-Dual device however if I direct the audio to the FSX-Dual I'll hear the Ground Crew (which is great) however I also hear the services trucks via the headsets. Not sure there is any way to accomplish sending the sound effects to the computer speakers and the ground crew audio to the headset? I see only one setting for Audio in GSX.

If not available it would be an amazing feature for future version so we might have the Ground Crew isolated to the headsets with the equipment audio playing via another output. Separate volume levels for each would be killer too. Open to any ideas anyone has.

Rob Pomon

https://www.flightsounds.com/fsx-dual

rafaelesp:
+1
This is a very good idea!

Aussie123:
I agree.
Being able to send the audio channels to separate outputs that you select (main default output / headphones output) is a great feature of P3D.
I have most of my B737 sound going to the main speakers built into the cockpit shell and then the ATC radios to two overhead speakers and pilot's headsets.
Presently, because GSX only presents one audio stream I need to send it to the default audio device. Great for most GSX sounds but the Ground communication is heard booming in surround.
It would be a 'nice to have option' to send ground communication, and maybe the dings, to a separate output in GSX. :-)
 Aussie

krono:
This is a bump.
Hopefully someone will notice this request. I have been using GSX for years hoping that multiple outputs could be used. It is extremely frustrating to have a main program like this one without the ability to separate the voice and engine noises.

Ken E   ;)

Psybear:
Would definitely be nice Umberto. But don't delay the update for it. Unless it's already included.  ;D

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