Developer's Backdoor > GSX Backdoor
GSX Level 2 - More control over the passengers?
FireCapt:
that would be excellent, Umberto ;D
airbumps:
Ever thought about interacting with FSCaptain?
FSCaptain has a defined number of passengers set for each flight. I don't beleive thats a variable thats connected in any way to P3D (although it does load the payload stations based on a weight estimate). But there might be a way for GSX to read the passenger number variable direct from FSCaptain.
The people at FSCaptain have always been VERY supportive for further interactions with GSX and adjusted parts of their program to read GSX L variables.
Just a thought...
virtuali:
--- Quote from: airbumps on August 08, 2018, 09:06:26 am ---But there might be a way for GSX to read the passenger number variable direct from FSCaptain.
The people at FSCaptain have always been VERY supportive for further interactions with GSX and adjusted parts of their program to read GSX L variables.
--- End quote ---
We already documented all the ( two ) required variables, in the most recent version of the GSX manual, and they are already working in the current GSX version, just with a simulated number of passenger, but it's more than enough for any developer to add support for this in his code and test it and, the moment we'll release the expansion, the simulated number will be replaced with actual animated passengers.
nbl5370g:
So what you are saying is that when I am loading the PMDG 738 that GSX will load 139 pax and there is no way to change this. I have been trying to get pax aboard but each time it wants to load 139 pax even if I change the number of pax in the fmc load setup.
virtuali:
Have a look at the GSX Manual, Page 29, the Estimate passengers number option.
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