Developer's Backdoor > GSX Backdoor
GSX Level 2 - More control over the passengers?
DreamSkywards:
Hi,
I have seen a few people discuss this on Facebook, and I did participate myself too but I feel it would be taken more seriously on the official forum for such questions/requests/demands, etc.
Honestly, the only downside for me with GSX Level 2, is the lack of control the user have over the passengers.
What I mean by that is, lack of control over the number of passengers, and lack of control over the type of passengers we would have board/deboard our planes.
I believe it would be more intuitive and more immersive, if the user had a GSX Level 2 UI that came with the expansion.
A parameters window where we could input the number of pax. and crew on board, and the type of pax.
Flight Crew: [4]
Cabin Crew: [8]
Passengers: [15]
Type of Passengers: [Random] or
And if we pick option, a dropdown list appears where you input the number besides icons of the type of passengers you (FSDreamTeam) modeled.
This is just an example of the way this could be implemented. Your developpers would know best how to do it.
Everything, of course, complient with the limitations you as developers face. I can only maybe try to ask what can be done or can't, but the last words are yours.
Aybars
Why give all of the control over the pax to airplane developpers? Would it not be possible to have it both ways?
We could either let GSX or the airplane devs do the math, or we are given full control over it as demonstrated above.
virtuali:
--- Quote from: DreamSkywards on June 19, 2018, 06:18:20 pm ---Why give all of the control over the pax to airplane developpers? Would it not be possible to have it both ways?
--- End quote ---
Because only them can possibly know how to properly affect THEIR own payload simulation. And if they do it, you wouldn't even had to manually enter the number of passengers twice (one in the airplane, another time in GSX), it will all automatic.
--- Quote ---Honestly, the only downside for me with GSX Level 2, is the lack of control the user have over the passengers.
--- End quote ---
I don't think is right to let user specify a number of passengers that might not have a direct relationship with the *actual* airplane payload. So, it's either calculated automatically ( from the *actual* payload ), or specified by the airplane developer, which will simply translate their own passenger numbers, using whatever interface/method they already have in place, into the same figure for GSX.
Easier, more coherent, and with less chance of mistakes.
DreamSkywards:
My worry concerns private jets, as that is what I fly most of the time. Often times the ones I see (I live in Geneva, we are the 3rd busiest airport in Europe for private jets after Paris Le Bourget and Nice) are quite heavy, but not because they fly hundreds of pax, but because of the customized interiors and/or the fuel load. A heavy plane dosen't necessarily mean 300 pax. on board, so for me being able to tell GSX the type and number of pax would be crucial.
I also don't mind the redundancy and the hardship of the task if it does what I want but oh well, can't have everything you want!
virtuali:
--- Quote from: DreamSkywards on June 20, 2018, 12:11:06 am ---Often times the ones I see (I live in Geneva, we are the 3rd busiest airport in Europe for private jets after Paris Le Bourget and Nice) are quite heavy, but not because they fly hundreds of pax, but because of the customized interiors and/or the fuel load.
--- End quote ---
We don't take the TOTAL airplane weight to estimate the passenger number!!
We use ONLY what the sim calls "payload stations", which are supposed to be either passengers and/or cargo. Normally, things that don't change in a certain airplane variant, like the customized interiors, should not be represented as "stations", but as part of the airplane empty weight. And fuel, of course, has its own separate weights, which GSX never consider to estimate the airplane load.
DreamSkywards:
--- Quote from: virtuali on June 21, 2018, 03:01:53 am ---
--- Quote from: DreamSkywards on June 20, 2018, 12:11:06 am ---Often times the ones I see (I live in Geneva, we are the 3rd busiest airport in Europe for private jets after Paris Le Bourget and Nice) are quite heavy, but not because they fly hundreds of pax, but because of the customized interiors and/or the fuel load.
--- End quote ---
We don't take the TOTAL airplane weight to estimate the passenger number!!
We use ONLY what the sim calls "payload stations", which are supposed to be either passengers and/or cargo. Normally, things that don't change in a certain airplane variant, like the customized interiors, should not be represented as "stations", but as part of the airplane empty weight. And fuel, of course, has its own separate weights, which GSX never consider to estimate the airplane load.
--- End quote ---
Hi Umberto.
After some research and trial and error with the "payload stations", I finally managed to do what I wanted, at least as far as the pax. numbers are concerned, and I'm absolutely satisfied.
I also noticed that, on the "payload stations" of some aircrafts, the cabins are named. First, Business, Economy etc.
If I put XXX weight on First and 0 on Business and Economy, will GSX Level 2 know that and spawn men/women accordingly? I mean people that actually look like they are boarding First class, maybe even men/women in suits or etc? That would be great.
PS: Can we expect different models of bus/transportation in relation to the classes (F/B/E) mentioned above? I mean, like a black van or limo. for some of the upper end class people instead of cramming them in a bus with pax. from economy?
Thank you for all your replies untill now.
Aybars
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