Hi virtuali
I guess you recall that I've mentioned that I would send you the correct gate numbers that are marked on the tarmac a few months ago. Sorry it took me this long but I was trying to correct and install them myself, and I've successfully have them installed in FSX. So far, I've only done the A and the C terminals. Regarding the information you said I can send you so that your developers can work on then. here are the correct gate numbers for the C Terminal:
1. C32 is C39
2. C31 is C37
3. C30 is C36
4. C29 is C35
5. C28 is C33
6. C27 is C31
7. C26 is C30
8. C25 is C29
9. C24 is C28
10. C22 is C27
11. C21 is C26
12. C20 is C24
13. C19 is C22
14. C17 is C20
15. C16 is C17
16. C15 is C16
17. C14 is C15
18. C12 is C14
19. C11 is C12
20. C10 is C11
21. C08 is C10
22. C07 is C08
23. C06 is C07
24. C04 is C06
25. C03 is C04
26. C02 is C02
The numbers on the right are the correct gate numbers for that location and the numbers on the left reflect the current gate numbers as shown in the airport scenery for that same location. Before posting this, I've went back and checked and confirmed these number using the satellite image dating September 5, 2017. But there is one note that I do need to make and that is the C Terminal at KDFW has 28 parking spots but there are only 26 in the airport scenery. This is really no big deal because 2 of the jetways, C19 and C21 join at the same exit/entrance of the terminal as C20 and C22. So, this will leave you with 26 parking spots, which is exactly the case in the airport scenery. You can start on the C Terminal and I'll send you the A Terminal one day next week, if I don't forget.
I've tried installing the new ground polys into P3Dv4 but I've having an issue with it. I don't know if it's a P3Dv4 issue or if I'm not doing something correctly. I'm aware of the new xmls that the product uses in the documents/Prepar 3D Add-On folder, but it has not made any difference. When the sim is first launched, the ground polys show up correctly. But when I fly somewhere and return to the same parking gate, for example C39, the C39 has reverted back to C32. This seems to only occur whenever I fly a few miles outside the airport boundaries, maybe about a mile or 2. I don't have this issue in FSX. I can even put the sim in slew mode, move the plane outside the airport boundaries and when I slew it back to C39, it's C32. Is this a bug within P3Dv4 or am I doing something wrong here? As far as I know, I've installed them correctly. When I made the corrections, I created a new ground poly with the correct number and placed them on top of the older ones using IS3. I've used the MCX to convert the textures and the bgl files, and it is designed to convert bgl files for P3Dv4. Of course, I know this is not the best way, and I would have preferred to clean out the older numbers and replaced them without having to lay another ground poly on top of another. For one thing, I could not find a placement bgl file so that I could put them back in the exact same location. But the way I've done it works okay for the time being.
Ken.