General Category > Unofficial F/A-18 Acceleration Pack board
FSXBA F/A-18C HORNET
jimi08:
Amigo,
No stupid problems here bud. This is what the thread is for! I've sent you a response on your new thread. Good luck and let me know if it fixes anything.
jimi08:
***UPDATE***
Hey Gents,
Just uploaded the latest of the progress in reference to the P3Dv4 bird.
FSXBA F/A-18C Hornet 18.2 (P3Dv4)
link: https://drive.google.com/open?id=1cKFVqr_yBHzlTwlKEvq5Z2hEmanTk99t
Bottom Line Up Front (BLUF): Avionics on this new jet still not to the same level of functionality as the Acceleration F/A-18, but getting there quickly. Big thanks again to Dino Cattaneo from IndiaFoxtrotEcho, Dave Brice from IRIS Simulations and Kea from the FSDT forums here for their help and guidance!
Updates include:
1. RADAR:
-Working on 3 Air To Air (Range While Search (RWS), Track While Scan (TWS), Single Track (ST)) and 3 Air To Ground (MAP, GMT (Ground Moving Target (GMT), SEA) RADAR modes. They are in "place" but filters still need to be turned, so as of now, they are not working as intended. They do however detect and tract targets.
-Range and Sweep settings work.
-For more information on the contacts, press the "DATA" button, located on the bottom right of the screen.
2. ADI & HUD
-ADI and HUD pages are now fixed and added.
3. HSI Data Pages
-HSI GPS and TCN Information Pages have been added
4. FPAS Page
-FPAS Page has been updated.
5. Re-added Textures
-By demand, all textures (80 of them!) have been added back to the pack.
6. TACPACK
-TacPack is functional once again.
To Note....
-As I've said before, this is still a work in progress. There are plenty of "kinks" in the system. Call'em out as you see them.
-I have yet to "link" the avionics from one DDI to the next, meaning that they currently DO NOT share settings (with the exception of the SMS Page)
FSX Users....
This version should be FSX Compatible, the following changes are made:
1. The FCS.dll from the 17.3.1 (located in the Panel.Fleet folder) needs to be placed in the Panel.Fleet and Panel.BA folders of the 18.2 version
2. Doug Dawson's sound file, dsd_p3d_xml_sound_x64, needs to be replaced with the dsd_fsx_xml_sound file which is also located in the 17.3.1's Panel.Fleet folder
3. Line 20 of the Panel.cfg needs to be updated to reflect the change in Doug Dawson's sound file. Save and close.
Change:
--- Code: ---gauge20=dsd_p3d_xml_sound_x64!Sound, 2,2,2,2, \Sound\Sound.ini
--- End code ---
To:
--- Code: ---gauge20=dsd_fsx_xml_sound!Sound, 2,2,2,2, \Sound\Sound.ini
--- End code ---
That should do it. As usual, always welcome to suggestions and feedback.
-Jimi
gary20:
Just downloaded and took it for a spin in P3Dv4 .... I'm speechless ... absolutely floored.
She's bloody awesome.
Tacpack is working a treat and all seems functional.
She flies like a dream.
Don't forget to copy the "HornetFCS" files to the root "panel" folder if you're using her in P3Dv4.
Even took her for a spin in VR ... just incredible.
Thank you all, finally a working F-18 for P3Dv4 ....
Gary
PhantomTweak:
Holy cats, Jimi, I wasn't expecting all that! :o
All I was thinking was a basic "Sure, go ahead! It's in..." or " No, that switch is part of the Hornet_FCS.dll file...". I wasn't thinking a full XML lesson, but I most deeply and sincerely appreciate it!
That will be a huge help as I really embark on this little adventure. I just hope my little pea-brain can take it ??? :D
I have cut-n-pasted that off to a document on my HD for quick reference. I've also got the XML lessons and reference stuff Orion linked for me last year some time. I just didn't have time then to dig too deeply into it. Now I do, and I'm gonna :)
Maybe someday I will be helping code switches and gauges for the FSDTeam. Who knows?
Thanks again!
Gary, glad you got it going in P3D. The gauges and so on are very, very impressive, no question, but to me it's the FDE that is just staggeringly good. No other plane in the sim-world can match it!
Have fun all!
Pat☺
micpni:
Thank you for this 18.2 version.
Can you have a look at the payload station because some of them exceed maximum name length of 15
station_name.0 to station_name.n :
This field is the string name that is used in the Payload dialog (15 character limit). Omission of this will result in a generic station name being used.
http://www.prepar3d.com/SDKv4/LearningCenter.php
It is possible to have kd_FX_seatRocket effect because it seems missing.
Best regards and good continuation for this beautifull work.
Michel
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