General Category > Unofficial F/A-18 Acceleration Pack board
FSXBA F/A-18C HORNET
JensOle:
Thank you so much for the help! It turned out that using the default flight cleared out any problems with the exception of the tacpack weapon loadout. At least I got the Hornet flying!
That advice have helped me in the past as well. Kind of stupid to forget it...
Thanks again! Off to Baden Sollingen and some CF flying :-)
PhantomTweak:
Glad I could help :)
Glad it's going well now, too.
As to the load-outs: All I can suggest is to ensure that, once the plane is fully loaded into the world, so to speak, call up the loadout manager, select guns only, then select the one you want. Not all may be available without TacPack. All I can suggest is trying the one you want, and look on the external view to see if it shows up. You won't be able to USE any of them without TP, obviously, but you may be able to SEE them. I am not certain if the weight and drag are adjusted properly for a loadout without TP running, either. All I can suggest is, once again, try it and see. Try a loadout, and see if the plane's gross weight changes as you do. It's on the FP page of any of the three MPDs. Also on the fuel&engine display, lower left area. Beside the nozzle percentage display. Where you can set the Bingo fuel. I believe it's also on the Checklist page.
You can look and see though. Good way to explore the displays on the MPDs. :)
This isn't a "load-n-go" aircraft. Takes some learning, which makes it funner, IMO. Is that a word?
You don't need a PHD to figure out how it works, but you do need to do a little research. Run through the displays, try low-n-slow flight, try a zoom climb to see how it acts. Try out the various ACM and BFM's...you know, all the goodies. Make sure you have room to recover from a departure, though! You don't want to ride a plane into a smoking hole, as they say. It's not easy to make the plane depart controlled flight, but it IS possible. Try a few up at 30 kFt. Gives lots room to ecover. And to try out the Spin Recovery switch :D
Have fun with it, that's what matters, no matter how you do it :)
Pat☺
JensOle:
Using the default P3D V3 flight with the F-22 out of Eglin before swapping into the Hornet makes it works perfect. No strange flight behaviour. Then I moved to Baden Sollingen in Germany (using a self made scenery of the former Canadian Hornet base) the strange rudder behaviour reappeared again during landings. Then it struck me that it might be connected to 3rd party sceneries and I tested it with other 3rd party air bases I have in P3D and at all locations I get different flight behaviour abnormalities (worst is while flying in Norway for some reason..)... Moved back to a stock airport and all issues mystically disappeared.. I have never seen this with other aircraft! Any advice of what to do?
PhantomTweak:
--- Quote ---Any advice of what to do?
--- End quote ---
Only fly out of default airports? ;D
Seriously, though, at least as serious as I get, have you tried flying out of the problem airports, but using the default, default flight? Make the default flight the P3D v3 the default flight, let it load into the Free Flight page completely, with the chosen airport selected. Once in the world at the 3rd party airport, with the default plane, mind, the switch over to the Hornet?
Make sure you have the fewest 3rd party airports required for the particular flight you're doing. Every additional one loads up the VM space more and more, so the fewest possible enabled will allow the VM more room for the aircraft's calculations.
Second possibility, when you get the odd rudder behaviour after loading in, have you tried resetting the FCS? Small button, left side consoles, just aft the throttles. Then see what the rudders are doing. Just press it in, and after about a second it'll pop back up by it's self. Should be done during any flight prep, like wiping the controls.
Does the rudder problem only occur when in multiplayer, or both single player and MP? If in MP only, have you tried loading the Hornet into the world in SP, resetting the FCS, which should be part of any preflight prep, like making sure the generators are on, etc, anywho, and then going into MP? Might be worth a shot.
Another possibility is to reboot the computer before any flight. Might be a bit if a PITA, but it may help. Make sure that you always recalibrate your control device, prior to launching from the Free Flight menu page, after a reboot.
Speaking of, do you have the Rudder Axis with a slight Null Zone? Say about 5 or 10%? You may have a slightly "noisy" controller, especially if it's one that uses potentiometers instead of Hall Effect diodes, and setting a small Null Zone value may reduce the noise input to the system. Also, is the Sensitivity full right?
Ok, my brain just smoke-checked. Not enough coffee. I hope something will help in all my babbling...
Pat☺
armenius:
I've run into an issue, using version 18.3. When selecting a flight in FSX, as the aircraft renders in the 3D viewer, there is a single beep. Start flight and the beep is repetitive every 3 seconds, forever, the MFD's are blank with standby flashing. Switch to a different livery, start flight, single beep, MFD's switch on and everything's OK. Anyone run into this, and is there a switch for the MFD's, read through what manuals I have, but no luck. Tried the FCS reset button, does nothing.
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