General Category > Unofficial F/A-18 Acceleration Pack board
FSXBA F/A-18C HORNET
PhantomTweak:
Well, that answers that, doesn't it?
Thank you very much Paddles! Now we know, as the saying goes. :D
But hey, it's a sim, after all. If Mr. Armenius is happy with hearing the engine whine in the cockpit, more power to him. If it's realism he wants, maybe a way to kick up the ECS and Avionics cooling fans a little would be the key, as the article Mr. Paddles posted so kindly points out. But the default download is pretty quiet in the cockpit, which started this discussion in the first place. :)
Anyway, as long a one enjoys the plane, and I sure do, that's what counts.
Pat☺
Paddles:
Yes indeedy! ;D
Kea:
Hi all.
It's been a while but I've recently been chipping away at doing a minor aesthetic upgrade to the Delta. It's essentially the same as the old 15.6 but it now has the most recent C modifications incorporated (weapons and avionics). Some points to note:
1. This is a single-cockpit "Fleet" version. It doesn't replace the BA version - however I have included the BA D interior mdl in case anyone prefers to fly with two pits, despite the front office being covered in BA junk. I recommend keeping the old BA version separate.
2. For some reason, the speed brake doesn't fully retract in-flight, and will only fully close when you've completely stopped. I don't know how to fix that.
3. Weapons are the same as the C, and viewable from inside the cockpit. The wingtip AIM-9s will disappear and re-appear on wing-fold, just not instantly.
4. There doesn't seem to be any other HUD mode except NAV (so no CDIP or other weapon modes come up when selecting weapons). I don't know why this is, and it seems to happen on my C model too.
5. The centerline tank is fixed. You will always have to fly with it. I've tried many things but cannot correct this without a full decompile of the model, which I am not inclined to attempt.
I've also included a few more paints - the four VMFA(AW) units still operating the D, along with all my old ones.
Here's the link: https://drive.google.com/open?id=1_dQUpko7LxFgNMCE5V-2qypY4HIxVLv8
THERE IS ZERO SUPPORT FOR THIS. If I knew how to fix any bugs you find, I would have already.
Also, if anyone is interested, I've made some very basic conversions to AI for both the C and D but as tankers. Each carries five external tanks and by default come with a fixed drogue out the back of the center tank (you can remove the drogue by changing the models in the model.cfg). I've added them to my TacPack Tankers list and they seem to work alright. You should be able to add whatever paints you want by the usual methods, and be aware, these will probably show up on your Aircraft list because technically they are still flyable.
If you want the AI tankers, they are here: https://drive.google.com/open?id=1UpXqhQoVJNJLD04CmG91Vs75ZVEw3o_E
[EDIT: put the wrong one up before - here is the correct one. The other one used the FSXBA .air file, which will make the model wobble crazily in the turn - this one uses the default FSX:A Hornet .air file which seems to be more stable]
Just dump them into your AI folder (if you have a separate one), or Misc, or Airplanes.
Azframer:
Thanks Kea for the Delta model. I know this question is about to show by a few in here because it happened to me and again the fix for the blue glowing cockpit will remain the same only for those who have it.
Blue Cockpit fix:
In your texture folder create a new folder, you don't have to rename it if you don't want to. Find a file named CP_F18_4_N and move it to the new folder and you will have corrected the problem.
snowbird13:
--- Quote from: Azframer on December 10, 2017, 11:44:12 pm ---Thanks Kea for the Delta model. I know this question is about to show by a few in here because it happened to me and again the fix for the blue glowing cockpit will remain the same only for those who have it.
Blue Cockpit fix:
In your texture folder create a new folder, you don't have to rename it if you don't want to. Find a file named CP_F18_4_N and move it to the new folder and you will have corrected the problem.
--- End quote ---
I tried putting the CP_F18_4_N into a new folder but it didn't work. Maybe I missed a step?
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