General Category > Unofficial F/A-18 Acceleration Pack board
F-18 carrier brake problems
SUBS17:
--- Quote from: SpazSinbad on May 04, 2009, 03:39:33 am ---"No not heavy breathing just full fuel tanks, can't remember the airspeed I think it was about 140kts after a flare it dropped to 118kts." subs17 are you 'pulling our legs' (making a joke)? I have forgotten now what the max AUW is for Hornet carrier landings but I don't think it allows a full fuel load. [On page 1 of this thread is a diagram with some Hornet statistics with 8,500lbs max fuel weight which I gather means no other stores at all.] Personally I would only use a few thousand pounds of fuel to help with engine response and have a lower airspeed due to lower AUW at the Optimum Angle of Attack.... but I have said that before. ;D
Being a carrier aircraft there is no need to flare. A flare even on a runway might mean the Hornet does an 'out of tolerance rate of descent landing' due to a stall (loss of lift). Approaching using the AoA indexer at Optimum, using a reasonable glideslope or the mirror with meatball centred will not break the Hornet (all other things being OK). Reducing fuel weight is important. Landing any aircraft with a full fuel load is unrealistic and not good in the sim either.
Landing with full fuel and a high IAS because of not using the AoA indexer at Optimum will break stuff also. ;D Please no flaring. Tah.
--- End quote ---
I was proving a point that it could be done in FSX of course the AoA is well modeled in the FSX acceleration hornet but also as the video shows take offs don't require the CAT either. ;D
SpazSinbad:
Jimi08, Thanks for HUD advice. I would not know how to use it so any hints are welcome. To me that is entirely a different way to carrier land - rather than use the AoA indexer. I'm very comfortable using the indexer (even though I may have to drop the hook 'unnecessarily'). I'll need to practice a lot ashore using the HUD exclusively to get the 'hang of it' as you have described.
As you have described maybe it it timely to remind users how to 'carrier land'? It is different compared to the more usual method to land on a runway. I was initially trained with the Oz Air Force (RAAF) then went back to the RAN after that basic flight training. My RAAF instructors compared the 'carrier landing' approach to a conventional 'short landing' technique. This required full flap, steady airspeed some 5-10 knots above aircraft stall speed with power on and a steeper than usual approach angle (however a flare was required at the end).
A conventional landing requires (in my book anyway) reducing power, airspeed with a constant approach angle and with a flare at the end. The carrier approach requires constant AoA at Optimum, with constant approach angle and excellent line up.
However a Navy pilot uses power to keep the rate of descent at optimum to be on the meatball centred glideslope. While the nose is moved up or down slightly as the power is increased or decreased to maintain the OAoA (airspeed). This is the reverse of the conventional technique (as I was taught by the RAAF). This different way of using power and nose position takes some getting used to - hence the practice required (away from the carrier - doing FCLP). That is how I'll practice the new HUD technique. No point in doing too much at the carrier that is new. The carrier environment requires total mastery of the technique.
Many other posts here and on the web (mentioned in URLs on this site) have a ton of information and detail on how to carrier land. If anyone tries to use a conventional landing technique with a flare to carrier land - then good luck to them. ;D
SpazSinbad:
Subs17, people will do as they please I realise. My advice is usually very general because there is no way I can know how people are using FSX even though they post videos. I still cannot see what they are doing to produce the result in the video. For example dialling up the sim difficulty to the max then crippling it by changing the hardpoints is counterproductive. May as well dial down the difficulty and leave the hardpoints alone.
To me the only reason to use FSX is to use Navy aircraft with good AoA indexers. I realise that most users use FSX differently and have a lot of fun. My posts have been to point out that carrier landing requires different techniques and some 'how to advice'. I reckon the sim is there to enjoy so I hope people can do that and not be frustrated by the difficulty of carrier landing. With practice (mostly ashore and then later at the carrier) it will be a lot of fun. That is how I see things. I think it is totally unnecessary to change stuff to overcome poor carrier landing technique.
Now I have to go practice the new HUD technique (a lot). ;D :D
SUBS17:
Yeah I use full realism and haven't edited anything yet, the pros for FSX accelerations carrier ops are that it is not scripted like previous sims and the player has full freedom on the deck to taxi up to the cat and launch. A big let down is the MP in particular the AI carriers not being MP compatible. I actually like the fact that you do have to lower your weight by dumping fuel to land previous sims never modeled this and its a step in the right direction just a pity that there is no combat yet.(eventhough my videos show some bad examples) The only sim thats more detailed as far as carrierOps is concerned is the VRS Superhornet which requires the calculation of the aircrafts end speed and take off trim setting for the cat launch by using tables. Now all we need is a sim that combines the best of both for the ultimate carrier based sim. 8)
SpazSinbad:
Subs17, what freeware carrier would you recommend to go do some carrier flying from? Does your carrier move and is there a strong wind down the angle deck? Thanks. I used to do carrier stuff in all the other versions of Fsim but soon gave up. FSX certainly looks a lot better - as you are saying.
Have you used the freeware Goshawk? Latest version 1.8 is out and it is good for practice using AoA (not sure if the HUD is as usable as the Hornet HUD). Why? Because I use only the indexer. ;D
http://indiafoxtecho.blogspot.com/2009/05/t-45c-goshawk-version-180-released.html
Soon there will be a KAHU Skyhawk available with a nice see through HUD and an excellent AoA indexer alongside. Latest video showing working slats and proper spoiler function here: (44Mb .WMV)
http://files.filefront.com/KahuDroopSlatsSpoilersOKtTwmv/;13711907;/fileinfo.html
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