General Category > Unofficial F/A-18 Acceleration Pack board
F-18 carrier brake problems
SpazSinbad:
Please keep in mind that this series of photos are from an RF-8 nose camera (to USS Midway) so the perspective shown is not the same that a pilot would see in the same aircraft. The mirror is set up for the pilot eye perspective. Every pilot will sit in different aircraft more or less at the same eye height. So the mirror angle is changed for different aircraft. However to help setup a 'deckspotting approach' to then use the meatball when it can be seen in the simulator; this series of photos is helpful I hope. On the web there are many videos of real carrier approaches by different aircraft - keep in mind that most likely the camera is not seeing what the pilot is seeing - so if the camera sees a low ball then that means the camera is below the pilot eye line. The pilot is likely seeing a centre ball.
SUBS17:
--- Quote from: SpazSinbad on April 12, 2009, 03:30:09 am ---Subs17, Great. Thanks for the demo using the HUD as it is seen. Many advantages in that for sure. I cannot make out what your airspeed is though. Can you gives us an idea what it was for most of that first video please? Thanks. Nice line up and good on glideslope. What that your heavy breathing? ;D
--- End quote ---
No not heavy breathing just full fuel tanks, can't remember the airspeed I think it was about 140kts after a flare it dropped to 118kts. ;D
Hanimichal:
look this new contact points :o
SpazSinbad:
"No not heavy breathing just full fuel tanks, can't remember the airspeed I think it was about 140kts after a flare it dropped to 118kts." subs17 are you 'pulling our legs' (making a joke)? I have forgotten now what the max AUW is for Hornet carrier landings but I don't think it allows a full fuel load. [On page 1 of this thread is a diagram with some Hornet statistics with 8,500lbs max fuel weight which I gather means no other stores at all.] Personally I would only use a few thousand pounds of fuel to help with engine response and have a lower airspeed due to lower AUW at the Optimum Angle of Attack.... but I have said that before. ;D
Being a carrier aircraft there is no need to flare. A flare even on a runway might mean the Hornet does an 'out of tolerance rate of descent landing' due to a stall (loss of lift). Approaching using the AoA indexer at Optimum, using a reasonable glideslope or the mirror with meatball centred will not break the Hornet (all other things being OK). Reducing fuel weight is important. Landing any aircraft with a full fuel load is unrealistic and not good in the sim either.
Landing with full fuel and a high IAS because of not using the AoA indexer at Optimum will break stuff also. ;D Please no flaring. Tah.
SpazSinbad:
Hanimichal, you make fun videos - very entertaining. On that first approach/circuit the LSO would not be pleased. ;D However you demonstrate a lot of skill to get the wheels down and everything sorted to make a landing. In real world the 'break' is just past the bow to allow a minimum time downwind dirty to get everything sorted before the base turn. Otherwise there is too much to do - the LSO knows this so would wave you off if you are not setup dirty at the 'start'. Don't worry - I can see you are having fun.
Despite what you are demonstrating with new contact points the result does not look good from the outside (with nosewheel disappearing). With some practice you will land with usual contact points OK. I'm certain of that from what I have seen. Keep in mind all the points in this thread and others about carrier landing though. Deck Landings require the best precision you can input. Setup early, trimmed with low fuel. If you can set up the carrier to move with wind down the angled deck that will help reduce forces during carrier arrests. Even with a static carrier if you can have the strongest wind down the angle, that will help. I'm not sure if this can be arranged for a static carrier in FSX.
During some of the Goshawk videos at NAS Nowra the wind is the strongest at 36 knots straight down the runway AND without any turbulence. This really helps to have a slow groundspeed and more engine RPM if set up well at beginning. Also having a clear HUD in the Hornet will help a lot I think.
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