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Couatl.exe CTD P3D v4

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Drumcode:
Umberto,

Are you saying that the hotfix released by LM yesterday should not cause any issues in v4 in your sceneries?

I also noticed some weird behavior in GSX after the hotfix at ORD. The Marshaller was gone and half way pulling into the gate, I got the crash error too. Unfortunately I don't have anything to back that up. I'll fly more tonight.

virtuali:

--- Quote from: Anxarces on June 27, 2017, 05:08:32 pm ---my couatl.exe crashed as well. However, P3D keeps up running.
--- End quote ---

Your problem is entirely different than the one reported here, which was the sim crashing, and causing Couatl.ext to crash because the sim crashed. In your case, Couatl crashed first, which shows that, if Couatl crashes, it won't cause the sim to crash.


--- Quote ---Pfad des fehlerhaften Moduls: C:\WINDOWS\system32\Sens_oal.dll
--- End quote ---

This problem indicates the Couatl, again, is not the cause of its own crash, but it's your audio driver that crashed. This .dll is part of the OpenAL implementation made by Creative. We use OpenAL for sound but, of course, if the drivers are bugged, they will likely crash the program.

The OpenAL situation with Creative is a bit of a problem. A while ago, Creative fully supported OpenAL, and their implementation was the best one, supporting many features specific to their hardware. But lately, they abandoned it, so the project went back to the Open Source community.

On 99% of the audio boards, we get to use the default OpenAl, which sits on top of DirectX but, if the audio driver provides with a "native" version, which in your case is Sens_oal.dll, it will use that by default but, due to the situation with Creative, it seems there are some bugs in the drivers, which might not be fixed.

If you are able to select another audio device in the GSX audio settings (it might be the same audio card, but using the software OpenAl, instead of the native one), you should select that one.

virtuali:

--- Quote from: Drumcode on June 27, 2017, 06:31:11 pm ---Are you saying that the hotfix released by LM yesterday should not cause any issues in v4 in your sceneries?
--- End quote ---

Surely not. We have been using the hotfix for weeks now...


--- Quote ---I also noticed some weird behavior in GSX after the hotfix at ORD. The Marshaller was gone and half way pulling into the gate, I got the crash error too. Unfortunately I don't have anything to back that up. I'll fly more tonight.
--- End quote ---

The hotfix, if you are referring to the P3D V4 hotfix, cannot have any effect on the GSX marshaller.

Maybe it was just the marshaller stop position not properly set, so it was inside a building, but you should have said which gate and which airplane you used in order to check this.

About a crash, unless you can provide with a 100% reproducible step that result in a crash with GSX installed, and no crash with GSX uninstalled, it's basically impossible to say if it was related to it or not.

Drumcode:

--- Quote from: virtuali on June 28, 2017, 11:05:10 am ---
The hotfix, if you are referring to the P3D V4 hotfix, cannot have any effect on the GSX marshaller.

Maybe it was just the marshaller stop position not properly set, so it was inside a building, but you should have said which gate and which airplane you used in order to check this.

About a crash, unless you can provide with a 100% reproducible step that result in a crash with GSX installed, and no crash with GSX uninstalled, it's basically impossible to say if it was related to it or not.

--- End quote ---

Oh, by any means I'm not trying to play a blame game or anything, please don't get me wrong. It was PMDG's T7 and the gate was C18.

Anxarces:
Thanks for your reply. I just started P3D to change the sound settings. However, I noticed that everything is working fine again, so I did not change anything. I don't know, what happend yesterday. Perhaps something in my sound drivers crashed resulting in that error.

Couatl and GSX are back in the addon menu and I can see all buildings in the FSDT sceneries.

Thanks,
Ulrich

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