General Category > General Discussion
Installation into P3D V4
virtuali:
--- Quote from: lonewulf47 on June 02, 2017, 09:17:57 am ---Edit: After a few trials with the add-ons.xml I am more or less convinced that this system has a major flaw: the entries in the Scenery Manager remain un-editable. While this may be ok for simple scenery within one folder, it is completely unacceptable for complex scenery with multiple entries
--- End quote ---
It's precisely a "complex scenery with multiple entries" which is WAY easier to move this way. Previously, with the user UI, you had to move manually ALL the entries, and be careful they would stay in the same order in relationship to each other.
Now, the "complex scenery with multiple entries" is what P3D calls an "Add-on Package", where the the various <Addon.Components> in its add-on.xml can have many entries for sceneries, textures, sounds, etc.
And you can edit the C:\ProgramData\Lockheed Martin\Prepar3d v4\Add-ons.CFG file, to rearrange whole packages, without having to deal with the individual entries. Editing the Add-ons.CFG is no different than editing the Scenery.CFG, just the [Area.XXX] are now called [Package.XXX]
--- Quote ---I wonder how LM will deal with that.
--- End quote ---
Perhaps they might add the ability to rearrange Packages too, in the "Options" -> "Add-ons" menu.
lonewulf47:
Nope, I don't agree. It's just a lenghty explanation for something that is completely impractical (manually editing XML-Files - imagine people doing so... I won't even dare imagining). I see that you are completely convinced by this system but I still see a few shortcomings - not to say impossibilites that keeps some devs away from it.
There is just NO and I repeat NO reason for having each new scenery on top of everything else and not being able to edit it - be it rearranging or even deactivating it. And don't try to tell me that I "just" would have to manually remove/relocate the respective "add-ons.XML" to have a scenery temporarily deactivated. There are so many reasons for editing a scenery sequence, e.g. think of libraries that need a specific layer number in regard of its "fellow sceneries" and each new scenery needing a specific layer in relation to that library. Sometimes - and this is my practical experience from dealing a pretty long time with this kind of issues - the devs lose the sight for the user's problems. A sad but very common mistake.
It just keeps me wondering why we still have a "Scenery Manager" if there are no sceneries to manage as soon as every dev starts using the "new" system. IMHO this new system has maybe a few advantages for the devs but many disadvantages for the user. You should not forget that many of the users are not willing/capable of editing/relocating any files manually but still wish to rearrange their scenery installations - and be it only to keep a good overview. Not talking about 20 new sceneries - but about a few 100... This will become virtually impossble.
Oskar
virtuali:
--- Quote from: lonewulf47 on June 02, 2017, 07:17:57 pm ---Nope, I don't agree. It's just a lenghty explanation for something that is completely impractical (manually editing XML-Files - imagine people doing so... I won't even dare imagining). I see that you are completely convinced by this system but I still see a few shortcomings - not to say impossibilites that keeps some devs away from it.
--- End quote ---
Maybe you haven't read this sentence well enough
--- Quote ---Perhaps they might add the ability to rearrange Packages too, in the "Options" -> "Add-ons" menu.
--- End quote ---
I repeat it again: I don't question that it would be nice for users being able to rearrange sceneries, which is why I asked on the LM forum to add it but, it's just wrong to confuse a fixable limitation of the UI, with the obvious superiority of this system.
Since IT IS possible, albeit manually, to rearrange areas, since the system obviously support it, there are no reasons why either LM or some smart developer could make this process easier by providing an UI for it.
lonewulf47:
Ok, Ok, let's finish this here. Thanks for taking the time to answer despite my critical disagreement with that system. We will never completely agree :D Nevertheless I sincerely hope that there will be means provided that at least makes rearranging easier - so to speak...
Oskar
VBV109:
When I installed P3d v4, all my FSDT-addons were put in P3d immediately. However, I see the jetways, but no other terminalbuildings. Do I have to reïnstall Hawaii and Honolulu or do I just need to point something to somewhere?
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version