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P3d V4 LSZH, Flickering Terrain/ Terrain Layer

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virtuali:
It's not a problem of the scenery. It seems that's something that affects every scenery which is installed using the new add-on.xml system and it uses a Landclass, and it's confirmed to be happening to other developers too.

We asked LM for help, and they said they'll look into it. A possible temporary solution, for KMEM, would be removing the following files

LC_2319.BGL
LC_2419.BGL

from the KMEM\Scenery folder. The scenery around might not look exactly as we made it, but it will at least fix the flickering.

francesco_752:

--- Quote from: virtuali on June 01, 2017, 01:15:18 pm ---It's not a problem of the scenery. It seems that's something that affects every scenery which is installed using the new add-on.xml system and it uses a Landclass, and it's confirmed to be happening to other developers too.

We asked LM for help, and they said they'll look into it. A possible temporary solution, for KMEM, would be removing the following files

LC_2319.BGL
LC_2419.BGL

from the KMEM\Scenery folder. The scenery around might not look exactly as we made it, but it will at least fix the flickering.

--- End quote ---

Thank you as usual!
It is strange that this happens only with some scenery and not with all of them.

virtuali:

--- Quote from: francesco_752 on June 01, 2017, 02:31:17 pm ---It is strange that this happens only with some scenery and not with all of them.
--- End quote ---

It happens only with sceneries that had a custom Landclass in their own folder, so only some of ours.

Farlis:
So for the time being we have to wait until LM pushes out a Hotfix.
Seems to me as much as this add-on.xml system has it's positives it also needs some tweaking. In another instance we talked about the fact that the sceneries can't be rearanged via user interface. This also should be adressed soon by LM.

virtuali:

--- Quote from: Farlis on June 01, 2017, 02:45:02 pm ---So for the time being we have to wait until LM pushes out a Hotfix.
--- End quote ---

No, you don't...we are faster than that and, if you run the FSDT Live Update now, it will remove all the LC .BGL files from all our sceneries that used them, which would work as a workaround until LM does a fix, or explains better what we should do to have such landclass working from their own scenery folder.

They weren't much important for the scenery, we only made a few tweaks to have the airport blend better with the surroundings, but they are hardly necessary.

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