General Category > Unofficial F/A-18 Acceleration Pack board

HUD Calibration

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Sundowner:
Is there a way to move the HUD texture ahead, lets say... 20ft and enlarge it, so it would be semi-collimated ?

virtuali:

--- Quote from: Sundowner on November 23, 2007, 12:56:41 am ---Is there a way to move the HUD texture ahead, lets say... 20ft and enlarge it, so it would be semi-collimated ?
--- End quote ---

That would require updating the 3d model, and it's not something we can do now.

However, we used that method with the Phantom gunsight, to give the illusion of being collimated, it would need to be moved way more than 20 ft, don't recall exactly how it was on the Phantom, but was quite far.

There are also issues with that method: there's no 3d clipping so, if you moved your head sideways in the Phantom, the gunsight would still appear, hovering in the air in front of you, instead of being clipped to the hud glass.

The real solution would have been leaving the hud as it is now, and collimating via software but, unfortunately, that would require knowing the actual eye position. Via Simconnect, is possible to retrieve only the default eye position (that one you get when pressing ALT+Space to reset it), and the offset calculated by the head latency simulation. There's no way to get the eye position if that has been translated from default, for example with TrackIR. 

I've been asking to have this capatibility, but it didn't make it. In fact, the calibration screw we have now, it's basically a leftover of the preparation work that was done in anticipation to make the hud fully collimated, in case the ability to read the eye position would appeared.

We can only hope we'll eventually get that feature in an eventual upcoming Simconnect update, but to get advantadge of it, we'll have make another airplane that will use it.

Sundowner:
The eye position was the second thing I wanted to ask, thanks for clarifying both.

crim3:

--- Quote from: virtuali on November 23, 2007, 07:09:46 am ---
--- Quote from: Sundowner on November 23, 2007, 12:56:41 am ---Is there a way to move the HUD texture ahead, lets say... 20ft and enlarge it, so it would be semi-collimated ?
--- End quote ---
That would require updating the 3d model, and it's not something we can do now.
...
--- End quote ---
I've been flying sims during the last year in stereoscopic mode, in my case thanks to an HMD, and nothing beats the joy of perceiving real height when you lift off! When the Acceleration Pack came out, first thing I tested was if the HUD was collimated, what becomes critical in stereoscopic. Well, it is not, but I have just seen in this thread that you took it into account, and I'm very glad that at least it is not something ignored by you.

I'm having very good hours in the f-18, thank you for your work.

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