General Category > Unofficial F/A-18 Acceleration Pack board
TMAP for FSXBA F/A-18C/D Hornet
jimi08:
--- Quote from: GOONIE on January 17, 2017, 05:43:49 pm ---Very cool!
Does this hornet work in P3D?
--- End quote ---
GOONIE,
Downloaded and installed the latest version of P3D. Although I haven't tried TACPACK in P3D, I did notice that the original F18.dll that both the Default, Captain Sim, Sludge and FSXBA Hornets use, doesn't not work correctly. Although many of the screens show up in the cockpit, their functionality has been lost (i.e. Engine readouts are all 0s, HSI Compass does not rotate, data is not presented or updated). Also, all of the UFCP sub-modes no longer display such as the COMMs and A/P sub-modes.
This tells me that the dll file is being partially read, since the screens and most of the avionics are visible in the cockpit, but not functional.
I've sent a message to Virtuali in hopes that he would be able to offer some kind of solution to this problem.
GOONIE:
Thanks Jimi for the help!
Kea:
Updated tacpack.ini and tacpack-user.ini files:
https://drive.google.com/open?id=0B_KeMXMmL3b3dE11ZnNRMDFMb2M
Replace existing tacpack and tacpack-user .ini files in your A-A, A-G and A-S variants with these ones (works for both C and D models). This will now show weapons departing their respective racks rather than from the nose of the aircraft. Also now corrects flare release to a single point under the fuselage, rather than spitting out the sides from the cockpit.
jimi08:
Awesome! Good work!
marte21:
Great job!
Would be possible to have AIM-120 working in any lock mode and not in boresight?
Thank you!
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