Author Topic: GSX P3D 3.4 Sim objects config  (Read 3118 times)

jimos87

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GSX P3D 3.4 Sim objects config
« on: October 05, 2016, 12:15:43 pm »
Since the fix for GSX in P3D 3.5 it has made some strange changes to the simobjects config file which also seems to prevent the sim loading Traffic 360 ( worked fine before i installed GSX)

[Entry.0]
ACTIVE=true
PATH=C:\ProgramData\12bPilot\SODE\SimObjects
REQUIRED=false
TITLE=SODE Common SimObjects

[Entry.1]
ACTIVE=true
PATH=C:\Program Files (x86)\12bPilot\SODE\data\SimObjects
REQUIRED=false
TITLE=SODE Main SimObjects

[Entry.10]
ACTIVE=true
PATH=SimObjects\Weapons
REQUIRED=true
TITLE=Default Weapons

[Entry.12]
Path=SimObjects\Countermeasures
Remarks=Automatically added from Prepar3D.cfg by Migration Tool. Set RepairConfig=0 in MigrationTool.cfg to disable.

[Entry.2]
ACTIVE=true
PATH=SimObjects\Airplanes
REQUIRED=true
TITLE=Default Airplanes

[Entry.3]
ACTIVE=true
PATH=SimObjects\Avatars
REQUIRED=true
TITLE=Default Avatars

[Entry.4]
ACTIVE=true
PATH=SimObjects\Rotorcraft
REQUIRED=true
TITLE=Default Rotorcraft

[Entry.5]
ACTIVE=true
PATH=SimObjects\GroundVehicles
REQUIRED=true
TITLE=Default Ground Vehicles

[Entry.6]
ACTIVE=true
PATH=SimObjects\Boats
REQUIRED=true
TITLE=Default Boats

[Entry.7]
ACTIVE=true
PATH=SimObjects\Animals
REQUIRED=true
TITLE=Default Animals

[Entry.8]
ACTIVE=true
PATH=SimObjects\Misc
REQUIRED=true
TITLE=Default Misc

[Entry.9]
ACTIVE=true
PATH=SimObjects\Submersible
REQUIRED=true
TITLE=Default Submersible

[Entry.13]
ACTIVE=true
PATH=SimObjects\JFTraffic360
REQUIRED=true
TITLE=JFTraffic360


some of the entries are in the wrong order and when you try to move them and load it just moves them back and doesnt load Traffic 360 any ideas on how to fix this

jimos87

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Re: GSX P3D 3.4 Sim objects config
« Reply #1 on: October 05, 2016, 12:36:32 pm »
I've updated sode which fixed traffic 360 but broke GSX

virtuali

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Re: GSX P3D 3.4 Sim objects config
« Reply #2 on: October 05, 2016, 04:23:30 pm »
Your issue doesn't have anything to do with GSX, since its installer doesn't touch that file. Maybe you meant the SODE installer: see a thread here, where the SODE author replied:

http://www.fsdreamteam.com/forum/index.php/topic,14410.msg106091.html#msg106091

It's not possible that installing SODE would "break" GSX, since the two are tested to work together, something else might happened but, of course, it's difficult to say with such a generic description.

What do you mean with "broke" ? Please indicate exactly what's happening, any errors, etc.

Kai-Uwe

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Re: GSX P3D 3.4 Sim objects config
« Reply #3 on: October 05, 2016, 06:12:20 pm »
Please have a look at your numbers in the brackets. After 9 must come 10 and not 13.

Kai

virtuali

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Re: GSX P3D 3.4 Sim objects config
« Reply #4 on: October 06, 2016, 09:59:28 am »
And, 11 it's missing. Which is strange, since addons that change this file, are usually supposed to use a feature in P3D *itself* that add/removes sections on request, so I doubt that routine is bugged (although I never tested it), and I'm sure from a previous post, that SODE uses that feature too.

Could be some of the other product installers you have accessed the file directly, possibly screwing up the ordering, or you edited the file by hand ?