Developer's Backdoor > GSX Backdoor
Push at EDDK Gate B5
mroschk:
Hello,
GSX Pushes me into the wrong Position, see attached Picture.
What can be wrong here?
Also GSX did not ask for the Pushback Nose Position after Pushback.
virtuali:
--- Quote from: mroschk on February 22, 2016, 11:24:23 pm ---GSX Pushes me into the wrong Position, see attached Picture.
--- End quote ---
GSX doesn't push you into the "wrong" position if, with "wrong position", you mean into the building.
As discussed so many times already on the forum, GSX doesn't know anything about the outside world/scenery, other than what it finds in the scenery AFCAD so, it doesn't know there's a building there.
It only knows there's a node in that AFCAD, so it will try to place you close to it.
Which is why, you have the ability in the "Customize parking position" option, to specify a custom pushback, by setting the coordinates of another node, if the one chosen was too close to a building. This is clearly explained in the GSX manual, at Page 25, the paragraph aptly named "Custom Pushback"
--- Quote ---Also GSX did not ask for the Pushback Nose Position after Pushback.
--- End quote ---
As discussed so many times on the forum, GSX reads the scenery AFCAD, so it complies with what it finds there. If the developer of that scenery set a single direction ( only "Right" or only "Left" ), at that parking, GSX obviously doesn't ask you Left/Right, since it would be silly to do that, if the developer said there's only ONE possible direction at that place.
If, instead, the developer forgot to set a Pushback direction, and set it as "None", GSX won't ask you a direction, but it will offer at least the ability to do a Straight pushback, with the length set in the preferences.
Again, using the "Customize parking position" option, you can OVERRIDE what the scenery developer set in the AFCAD, and specify a different option. Explained in the GSX manual too, of course, the same page 25, the paragraph named "Pushback Direction"
mroschk:
The second part is ok ( about the Pushback direction )
But the first part was not like this and sooo often in the earlyer versions pf GSX.
GSX is describet on the Website as a tool which works for every Airport. But i seams there
must be a lot of Manual work to get it working now at all Airports.
Is such a update for the Airports includet in any GSX update? ( Which i wonder again, the last update is a very Long time ago )
virtuali:
--- Quote from: mroschk on February 24, 2016, 10:01:19 am ---But the first part was not like this and sooo often in the earlyer versions of GSX.
--- End quote ---
If with "first part", you mean the fact that GSX don't ask you for a direction if there's just one specified in the scenery AFCAD, it ALWAYS been like this, and I can't possibly see why this is even a "problem". What would be the point of having a menu with just ONE choice ?
If with "first part" you mean that GSX now always add a straight push back, even when there are no other options, it's (again) a feature asked by many users, that we added. Again, I can't possibly see why having ONE MORE option would be a "problem", or how the old version was better.
With old versions, if the parking didn't had any pushback options, because the developer forgot to set them (a common mistake, since this is what the freeware ADE defaults to), there weren't ANY pushback happening there, unless you customize the parking, now one that doesn't want to customize anything, will AT LEAST get a Straight pushback. How you could think the old version better ?
--- Quote ---GSX is describet on the Website as a tool which works for every Airport
--- End quote ---
If obviously does, like everybody knows.
--- Quote ---But i seams there must be a lot of Manual work to get it working now at all Airports.
--- End quote ---
The amount of work involved depends on how good the 3rd party scenery AFCAD is made.
Too many times, 3rd party developers do strange things with the AFCAD (for example, adding too many nodes under the illusion this could "control" the paths better, when the sim will always decide how to smooth them anyway), if not pure and simple mistakes. Unsurprisingly, the default airports are usually flawless, and they usually don't require any work to do.
If GSX was able to auto-magically fix 3rd party sceneries, it would be WAY more valuable, as a tool, to what is supposed to do now. Of course, this is obviously impossible.
--- Quote ---Is such a update for the Airports includet in any GSX update? ( Which i wonder again, the last update is a very Long time ago )
--- End quote ---
I'm not sure what you are asking for. We included some customizations to fix the most glaring issues with SOME 3rd party airports, like the usage of fake jetways (to inform GSX they exist), but the pushback customization is not something we are supposed to do for 3rd party sceneries, that's the whole point of having a scenery customization feature in the first place.
The ability for a custom pushback in the editor has been asked by many users, and we added it. Nobody (except you) ever asked we would customize every 3rd party scenery out there. That would mean CHARGING BY AIRPORT, which is something we are strongly against to.
mroschk:
Can you pls calm down a bit !!
--- Code: ---If with "first part", you mean the fact that GSX don't ask you for a direction
--- End code ---
What ?? the first part of my question was not about that ! Pls read carefully and dont be so rude !
I just ask you a easy question !
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So, if i understand you correct, i have to check EVERY Scenery and EVERY Position at EVERY Airport if GSX works correct?
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