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V3 Readiness and other stuff

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virtuali:

--- Quote from: jgoggi on October 01, 2015, 08:29:37 am ---Umberto, in order to switch from FSX to P3D v3 I would just like to know if I will be able to use Rome X scenery some way
--- End quote ---

This is not supported for the time being. We might update the installer later on.

jgoggi:
So you mean that for the moment there is no way of using Rome X in P3D?

virtuali:

--- Quote from: jgoggi on October 01, 2015, 08:45:14 am ---So you mean that for the moment there is no way of using Rome X in P3D?
--- End quote ---

There might be a way, but it's not supported by us or by the installer.

As I've said, we might update the installer later on, but it's a matter of priorities, and you just can't expect a scenery made 8 years ago for FSX only, by another company, should be used "immediately", on a sim released YESTERDAY.

streichholz:
A very different question now.

Umberto, do you think Prepar3D v3 offers new ways for developer?

virtuali:

--- Quote from: streichholz on October 01, 2015, 11:57:53 am ---Umberto, do you think Prepar3D v3 offers new ways for developer?
--- End quote ---

P3D V2 already added A LOT of new features to developers (in fact, the biggest changes were from V1 to V2), and P3D V3 basically adds things related to the Avatar mode, the Speedtree library and the ability to create Gauges and scenery objects using Scaleform/Flash.

The real issue is that, as long as we need to support FSX too, which thanks to the Steam version is now available again to buy, it's way cheaper and more accessible, it's a very tough decision to spend valuable resources to do something that will work only with P3D, let alone only in P3D V3.

If we wanted to do something that really leveraged *everything* non-backward compatible that P3D has to offer, it's WAY more complex than it ever was when moving from FS9 to FSX. Especially for things like utilities or anything with some kind of behavior, like GSX or XPOI.

I guess we might try adding something simple first, that wouldn't require redoing the whole thing for FSX too.

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