General Category > Unofficial F/A-18 Acceleration Pack board
f-18 hud waterline
Doum76:
Thanks for this little «Package», haven't been flying the Hornet much for the last 4-5 Days, i was pretty much trying to get used to the Aerosoft F-16, whihc uses this kind of HUD, makes me wanna get back to the nice Hornet! :)
Any idea why i can't get the Bank Angel arc? I only get it when Landing Gears are down, on Spaz Video, he has the Bank angel arc on both HUD configs. :(
Doum76:
Grettings all,
And thanks again fgrimley32.
I posted a message about having problems landing the F/A-18 on carrier since i've re-installed the game, and today i found out, since i've never made traps since my re-install, i didn't know what was the prob, but i found out today that the new HUD as mentionned in this thread was the prob. i did't cared much before about having the knots for some reason, stucked at 48 knots, and stayed as is, until you went over 48 nothing changed... i thought at first it was the wind, or something to do with «collimated HUD», but today i realised it didn't made any sense, that on a carrier, having 48 knots wind pointing at the front of the ship, and also 48 knots turning around, and still 48 facing the back of the boat.... So i went in another adventure of understanding XML files, and found out in the .XML gauges that has most of the HUD info, there was a line about the Airspeed and made it at 48 for some reason, maybe a mistake since besides the info theres something about 48%, and the person might had wrote 48 on the 2 places instead of 0, i don't know, or is it something about real HUD, that also i don't know, but al i know is, once i wrote down 0, and got back in FSX and tried it out, the Airspeed indicator was normal, and showing the 20 to 24 knots winddraft, anf turning around made th airspeed near 0, so basicly as normal, not stucked on 48, and bingo, no more roll over on landings, so i guess that was my problem, the information might had been affecting the calculation on landings etc... i was always rolling over, even though i was almost lined-up with centerline, now, it reacts as it was with the default HUD from Acceleration.
And while being at it, i've also been able to find where to adjust the line-up of the clock, now it's inside the HUD and not on the metal frame, and i've also took off the line that made the Bank Scale off with landing gears up, i've made some search on Utube and some has the Bank Scale on gear up and some not, but i decided to made it available.
For those who might want it, i've attached a jpg showing the difference, and a .zip with the .XML file and instructions where to put this file in.
SpazSinbad:
Doum76, Nice HUD changes. Thanks for finding and fixing. ;D Works OK now on my system.
SUBS17:
Crickey whats happening here with that HUD guys nice work some ones placed a bracket finally 8) and I see NWS Hi mode! Is that implemented the NWS Hi/Lo modes?
Sludge:
Hello SUBS...
Yeah, we got a good HUD here and I think that it is modeling the NWS lo/hi modes correctly. I'm researching if some of those NWS settings in the default might be why the nosewheel steering is soo finicky during touchdown and causing lots of sim aviators to crash, along with the braking problems. Ill let you know how that goes. Also, that fix DOUM did with the clock is great. Which reminds me...
DOUM, I have a request. Can you please modify the right HUD GPS/ILS info. block with your MAD .xml skillz? If I'm flying to KDFW from KTIK, its about 150.3 miles. When I select DIRECT TO, and program in KDFW on the GPS, then use the HUD CP or MFD to select GPS, on my HUD, even at its widest settings (+550 x/size), it cuts off the W halfway in the "150.3 KDFW" just below the ALT box gauge. If you want to see what I mean, program in a waypoint to your GPS that you know is over 100 or even 1000, and then make your HUD display GPS Waypoint info. You'll see what I mean, right off the bat. Any help is appreciated.
OH YEAH, I almost forgot... I even got the new HUD to work full screen, all you have to do is alter your "panel.cfg" file and rewrite both "gauge00" lines for the MINIPANEL and MAIN_PANEL windows to read "gauge00=fa18_hud!fa18_hud, 0, 0, 456, 378, 4" I havent messed with the numbers yet, so the HUD still appears low and wide, but I will soon and keep you updated on that front.
Also, since I'm obviously new to online forums, how do I post pics that you can expand and see from the post? Would like you fellas to see some of my progress...
Laterz
Sludge
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