General Category > Unofficial F/A-18 Acceleration Pack board
f-18 hud waterline
Sludge:
Wanna-be simulated Naval Aviators....
Feast your eyes on these pics. THIS IS HOW A HORNET HUD SHOULD LOOK LIKE!! Unzip and ENJOY!!
The first one is the carrier startup with HUD Control Panel. The second one is on-final, little high AoA, working the lineup toward the back of the boat. The third is on-speed, on-AoA, needles lined-up to 35R to KTIK (Tinker AFB)... where I work at.
Once you get this installed... the meatball cage on the left, the energy caret on the right, the "waterline" wings level, landing this bug is a sheer joy. Now all we need is someone to write the code for a movable ILS, so the carrier can have needles and life would be grand.
Happy sim flying...
Laterz
Sludge
Sludge:
Spaz...
No problem, hope you enjoy. Where is your landing video? Would love to see it.
Check out my pics on my last post when you get a chance.
Laterz
Sludge
Sludge:
Spaz...
Just saw your video, classic. Must say... way to pull up and throttle up a the last moment and salvage yet another sim F-18.
BTW, if you want, for fuel loadouts, I use 60.7, 78.1, 99.7, 47.7, 95.0, 95.0 respectively on the fuel loadout screen. I have that saved as the default flight and load it during carrier practice before I even start the engine. Give me around 7k fuel and makes for a much better handling bug in the pattern. What do you use?
Laterz
Sludge
SpazSinbad:
Ha, one day I will have the time to get out for more carrier practice but at moment I cycle between Vista and Win7RC testing the KAHU Skyhawk and not much other flying (from RW 26 at NAS Nowra where the KAHU used to be based - training - even though it is the only Australian Navy airfield [KAHU is an updated A4K of the New Zealand Air Force]). Anyway having these good HUDs to work with makes working the carrier much easier I would guess. No question - many thanks for making it available.
One thing about your 'comment' about your carrier approach screenshot. Please bear with me I am not trying to be smart or picky but just point out how I see the screen shot (shown below here):
"A little SLOW, a little LOW and a little LEFT" would be my comment at this instant. Seeing these minor things is very important to get a good carrier approach going. But I take your point you see a 'little high AoA' but think of it as SLOW and then you perhaps will add that power and lower the nose or whatever is required.
Yeah my landing at NAS Nowra is atrocious because I was looking at all the fancy HUD stuff - HONEST! ;D
About fuel - I try to be standard at around 30% but not always have set up that for the Hornet. As my flying is mostly testing the KAHU then it is standardised for testing purposes. BUT I agree having the lowest fuel/AUW is a good idea for the best engine response and least effect on arrest/landing for your Hornet setup. Probably using the same set up every time really helps get adjusted to what is required. Then the setup can be varied IMHO. More later, gotta go....
Sludge:
Spaz...
No problem. Actually, it wasnt me who did this. Here's the link where I got started. http://www.sim-outhouse.com/sohforums/showthread.php?p=97467
I was reading the sim-outhouse forum thread and paid attention to posters "jimmy pacquet" and "dswo". And played with the HUD numbers to determine the "x/pos, y/pos, x/size, y/size" sequence to the numbers. Which is the proper sequence if you want to play with your HUD btw. IE, in the "panel.cfg" file, where you substitute "gauge03=fa18_hud_vc!fa18_hud_vc, 575, 490, 450, 560" in the vc panel at the bottom of the config file... 575 is x/pos, 490 is y/pos, 450 is x/size, and 560 is y/size. Higher number moves x/pos to the right. Lower number moves y/pos up. x/size and y/size should be self explanatory.
I saw this forum here and thought I would share their info., along with my pilot modification file so others could enjoy a better hornet HUD.
Well, I'm out.
Laterz
Sludge
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