General Category > Unofficial F/A-18 Acceleration Pack board
Deleting the HUD glass effect
Razgriz:
I've managed it with Windows XP.
FA_18_05_C.bak
FA_18_05_NIGHT_C.bak
FA_18_fresnelhud.bak
FA_18_Hud_Glass.bak
Fresnel_Ramp.bak
Those are my files that I've made .bak so FSX cannot read them.
ryanbatcund:
Yeah removing/and or renaming said files under Win XP worked, see my dusk picture (middle post)
It's like Vista acts differently than XP when it comes to reflections.... odd...
Changing that #5 texture and its associated night texture works, well sorta, it gets rid of the dynamic reflections but it's still not the same as XP. You see it now makes the view darker... (left side of pic is canopy, right side is no canopy)
EDIT: Here's a HUD closeup in the daytime with the said file renamed (hud glass whatever its called)
Voodoo:
I am wondering if we are seeing some property of the material in the model? Showing in Vista but not in XP. Could the video card drivers be handling this material property differently between the two O/S's.
Virtuali, could you perhaps comment on what we are seeing? Could it be a video card/OS issue that is displaying model materials slightly differently?
Voodoo:
FYI, here is what the SDK has to say about Fresnel Ramps:
"Fresnel Ramps and Cubic Environment Maps
When assigned and engaged in a material, the Fresnel Ramp defines incident-angle opacity and colorization for a given channel on an object. The reflection characteristics of a material will be affected by any Fresnel Ramp assigned to that channel in the material. As a general rule, any Fresnel Ramp assigned to a channel on a material will mitigate that channel’s opacity. Channels (Reflection, Specular and Diffuse) will almost always appear stronger and more opaque if a Fresnel Ramp is not present as an adjunct to that channel. Unmitigated channels can appear overly forceful, so it is not recommended for most applications that Fresnel Ramps be removed altogether. If a user wishes to reduce the effect of a Fresnel Ramp on most materials it is recommend that they edit it rather than attempt to remove or disable it.
However, for some very specific materials, it is useful to remove the Fresnel Ramps from certain channels (the Glass and Chrome materials used for aircraft, for example). Fresnel Ramps generally reduce the effect of a channel which they are assigned to, but if you are looking to maximize the reflective qualities of such materials as glass and chrome, then remove the Fresnel Ramps. For most materials, those that are not highly reflective, this is not recommended.
As cubic environment maps are what is displayed as the reflections on an object and reflection channels are affected by Fresnel Ramps, developers should remain aware of them and their effect."
Razgriz:
So we'd need to tone it down.. :O
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