My GTX 970 doesn't like the special shaders in your buildings - the driver needs updating from NVIDIA
There are no "special" in any way. They only use standard shaders that comes with FSX, with no modifications whatsoever. I have no issue with any release of the nVidia driver.
The factory overclock of GTX 970 (G1 Gaming) - apologies, but I'm not going to change that yet as other games are working well
Can't say anything about it, but I highly doubt overclocking could have any impact on this.
However, there IS a video setting that we KNOW it cause problems (no idea why, but sometimes objects disappear because of this), and it's the "Transparency Antialiasing" setting, and we also advise against using it, in the KLAX manual there's a warning not to use it.
So, if you have "Transparency Antialiasing" turned off ( also known as AAA Antialiasing on some cards ), try turning it off.
Couatl program that loads the objects
The Couatl program doesn't obviously have anything to do with this, because the objects ARE loaded, and that's the ONLY thing the program does: it ask FSX to load the objects.
You can have a clear proof of this, by noticing the PAUSE that happens exactly when you enter the scenery loading range, for example 16NM for KLAX, this is the moment when Couatl is loading the objects.
Once they are loaded, Couatl won't ever try to do anything on that, unless you EXIT from the scenery area. That's the only involvement it has with the objects. So no, it doesn't have anything to do with this issue.