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AI Carriers .NET

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Orion:
I'm not familiar with using Lamont Clark's original Java AICarriers2r2, but its implementation is near identical to what I wrote for AI Carriers .NET.  There should be virtually no difference between AICarriers2r2 and AI Carriers .NET as far as the simulator is concerned -- just make sure you aren't running both simultaneously.

There isn't anything I can think of that should cause AI Carriers .NET to be any less performant than AICarriers2r2; however, if for whatever reason you find you get better performance using AICarriers2r2, I'd advise continuing to use that rather than AI Carriers .NET, as there is currently no difference in functionality.

jandjfrench:
If I end a flight by using ESC and X out of FSX, AI Carriers NET shuts down properly.  It does not shut down by using Ctrl+Break.  Problem solved.
I'm using the Java version with my disc FSX and the NET version with FSX:SE.  I haven't run any tests on FSX:SE to determine any performance impact with AI Carriers NET.

jandjfrench:
Steam performance seems normal with AI Carriers NET.  During my previous checks I had uninstalled the Java version so I'm certain it was not running concurrently with the NET version.  The only thing that occurs to me is that by not exiting FSX in a way that shuts down AI Carriers NET, I may have had multiple instances of NET running.  In any event all seems well now.  And, Orion, thank you very much for your great work!  My biggest disappointment with FSX:SE was the inability to run AI Carriers.  No longer an issue!
Jim F.

PhantomTweak:
A question, if I may:
In the EXE.xml file, if I want to start AICarriers.NET and, as an example, vLSO.exe both, should each portion started by <Launch.Addon> be ended with </Launch.Addon>, or would there just be one <Launch.Addon> section that includes the 4 entries for all the addons before the </Launch.Addon> occurs? In other words, do I have a <Launch.Addon>, followed by the 4 lines for ONE addon, like AICarriers, then a </Launch.Addon>, or a <Launch.Addon>, followed by the 4 lines for all the addons, then a </Launch.Addon>? Or do I just need the path command for each addon, and the other 3 lines are common to all of them, so there is the <Launch.Addon>, the next three lines, 2 or 3, or however many, <path>.........</path> lines (one for AICarriers, one for vLSO, for example) then the </Launch.Addon> line?
Can you tell I'm not super familiar with xml encoding?  :-\
Thanks for any help you provide to this tyro, I sure appreciate it!
Pat☺

Orion:
The former.  Each addon requires its own opening <Launch.Addon> and its own closing </Launch.Addon>.  For example:


--- Code: ---<SimBase.Document Type="Launch" version="1,0">
  <Descr>Launch</Descr>
  <Filename>exe.xml</Filename>
  <Disabled>False</Disabled>
  <Launch.ManualLoad>False</Launch.ManualLoad>
  <Launch.Addon>
    <Name>AICarriers</Name>
    <Disabled>False</Disabled>
    <ManualLoad>False</ManualLoad>
    <Path>REPLACE WITH PATH TO AICarriers.exe</Path>
  </Launch.Addon>
  <Launch.Addon>
    <Name>vLSO</Name>
    <Disabled>False</Disabled>
    <ManualLoad>False</ManualLoad>
    <Path>REPLACE WITH PATH TO vLSO.exe</Path>
  </Launch.Addon>
</SimBase.Document>
--- End code ---

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