Ok, I just made sure I was using Jimi's latest Prototype. The one he just recently posted, was it just yesterday? Anyway, I looked, and it's definately different from the v1.55 I found, so out with the old, as they say. well, the PID entry for the Rudder is, anyhow. It looks a lot more reasonable, as far as the settings for the PID go. And I agree with Peter, the Prototype I first found, and the one you linked so kindly for us, Orion, just doesn't fly at all right. The "notching" during even moderate AOA maneuvering is horrible, I am certain it's caused by the PID settings. Not trying to pass blame anyplace, far far from it. I'm just letting you know what I saw with it, and why I went with the NH v1.8.0.
I've gotten so far into it, to date, however, I'll stick to it until a better something comes along. I just don't want to start all over from 0, as it were. I realize you all are doing the best you can at the best rate possible, as am I. I am never ever in a hurry any more, believe me. My feet hurt too much. As I will, please take all the time you need.
Peter, I know you mentioned integrating the PID controllers into the v1.8.0, thus making it the v1.8.1. Are you still planning this? Or just breaking the miscilaneous load-outs into multiple folders? Me, I just made the "clean", or training setu my default choice, by changing the Station_Load.x= lines to match what I see in the picture for that one. I found the weights for the TER/MER racks on the Outboard and Inboard wing stations, and the Single racks in the hip stations, and the weight of the centerline tank, and I use all those. It's so much easier to me than changing them all every time I load the plane up, or reload it. I also changed the parasitic drag to the setting you specified for it (1.06). All this so I can test easily
I'm lazy, what can I say?
I also discovered a small issue with the gear. As you recall, I mentioned the mains were showing axle deep in the runway or Deck, but I thought I could fix it. I can, but it took me a while to figure out that I have to leave the static_height in the Contact Points alone, or the launchbar gets messed up. And if I try to change it's positions with a [launch_Assistance] section, it stays down all the time and so does the gear. But the nose gear is pretty close to right, and as long as I just change hte main's vertical positions very slightly I can get it right too. IE not IN the runway, but ON it. It's a small victory, but it's mine
Once I get totally staisfied I have everything exactly right, I'll zip up the aircraft.cfg and .air files and post there for you. I sure appreciate your being willing to even look at my efforts, considering the august company I am in around you all.
Talk to you all very soon again!
Pat☺