General Category > Unofficial F/A-18 Acceleration Pack board

F/A-18 C/D aircraft mod and textures (FSX/P3D)

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Azframer:
I did not do any work on the cockpits for this bird, I wish I could say I did. Who ever did those did a really nice job. I only did 2 textures for the F/A-18, the Splinter Texture.USMC_VMFAT-101_12 and Aggressor Texture.USN_VFC-12_06.


Rick

PhantomTweak:
Drat, the link is down. I could swear the textures you had posted included the cockpit...
 
After a LOT of searching, I discovered that my weakness for remembering names struck again. It was Mr. Ahmenace that "redid" the cockpit so wonderfully. I sincerely apologize!
Hey, they both start with an A, don't they?  ;D  :P
Again, my apologies for accusing you of doing great work. hehehe
Seriously, you DO great work with textures. Vastly better than anything I've ever even thought about doing. I appreciate all your hard work. A big thumbs up to ya!
Have fun all!
Pat☺

hd764jvgd843:
Hi everybody,

after lengthy considerations and an invitation from Jimi to actively participate with the development and further improvement of the FSXBA Hornet I have finally decided not to update the FS, CS and NH mods anymore. This is to avoid unnecessary splintering and double work and to better pool our efforts to improve the jet based on the FSXBA models.
This was not an easy decision for me because I loved to fly the old FS and CS model files for quite some time beside the FSXBA Hornet, but the old files offer no room for further improvement and lack a number of details that cannot be integrated. So it is time to let go at some point.

I hope you will embrace the new FSXBA Hornet versions to come.

Peter

PhantomTweak:
Great to see ya Peter!
Also great to see you joining the FSXBA Hornet development team. I understand your decision completely. It will be interesting to see the improvements I know you'll make, although it's a difficult concept. Improving on perfection :D
Hope to hear more from ya soon!
Pat☺

hd764jvgd843:
Hey Pat,

great to see you are alive and kicking too and thanks for your kind words.


--- Quote ---Improving on perfection :D
--- End quote ---
Yes, you are probably right. When we are finished with the bird, if it will ever be, probably long after the last legacy hornets have been phased out in 2022. The aircraft within the sim will be closer to reality than the actual Boeing simulators.  :D

Joking apart, I strongly believe we can successfully mimic a lot of key features of the actural aircraft within the sim and try pushing the sim's current limitations (dynamic MOIs, weight issues, flight dynamics/envelope, transsonic and supersonic engine performance at various altitudes, etc.) with an adaptive FCS up to a point where we would be getting close.
I truely enjoy the tweaking and testing process and providing suggestions for improvement more than flying around. As I did with the old mods, too - the new FCS just offers so much more room for impovement, now.
Just take the transition in/out of the g limiters for instance. Compared to the older solutions they are true bliss and even with a plain joystick you will get now the feeling of an FCS being at work. Driving the aircraft into certain situations and see how 'Bob' handles the jet and to see if the output is what one would expect - also trying to mimic actual flight behaviour/envelopes like sideslip, AoA/G limits, speeds and accelerations, loadouts/weights etc. and experience these results/variations within the sim are the things that still keep and kept me interested.

Peter

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